Source 2 Viewer
  • CCitadel_Modifier_ChargePullEnemy
  • CCitadel_Modifier_ChargedBomb
  • CCitadel_Modifier_ChargedBombVData
  • CCitadel_Modifier_ChargedTackleActive
  • CCitadel_Modifier_ChargedTacklePrepare
  • CCitadel_Modifier_CharmedWraps
  • CCitadel_Modifier_CharmedWraps_VData
  • CCitadel_Modifier_CheaterCurse
  • CCitadel_Modifier_CheaterCurseVData
  • CCitadel_Modifier_ChronoSwap_BubbleMove
  • CCitadel_Modifier_ChronoSwap_BubbleMoveVData
  • CCitadel_Modifier_Chrono_KineticCarbine
  • CCitadel_Modifier_Chrono_KineticCarbineVData
  • CCitadel_Modifier_Chrono_KineticCarbine_Slow
  • CCitadel_Modifier_Chrono_PulseGrenade_Debuff
  • CCitadel_Modifier_Chrono_PulseGrenade_PulseArea
  • CCitadel_Modifier_Chrono_TimeWall_Effect
  • CCitadel_Modifier_Chrono_TimeWall_EffectVData
  • CCitadel_Modifier_CinematicIntro_Player
  • CCitadel_Modifier_CinematicIntro_Player_VData
  • CCitadel_Modifier_CinematicIntro_Shrine
  • CCitadel_Modifier_ClimbRopeSlow
  • CCitadel_Modifier_ClimbRopeSlowVData
  • CCitadel_Modifier_CloakOfOpportunityWatcher
  • CCitadel_Modifier_CloakOfOpportunityWatcherVData
  • CCitadel_Modifier_ColdFrontAOE
  • CCitadel_Modifier_ColdFrontAOE_VData
  • CCitadel_Modifier_ColossusActive
  • CCitadel_Modifier_ColossusActive_VData
  • CCitadel_Modifier_CombatStatus
  • CCitadel_Modifier_CombatStatusVData
  • CCitadel_Modifier_CombatStatus_BulletHit
  • CCitadel_Modifier_ComboBreakerHeal
  • CCitadel_Modifier_ConeWaveProjectile
  • CCitadel_Modifier_Containment_Victim
  • CCitadel_Modifier_ControlPointBlockerAura
  • CCitadel_Modifier_ControlPointBlockerAuraTarget
  • CCitadel_Modifier_ControlPointCapturerAura
  • CCitadel_Modifier_ControlPointCapturerAuraTarget
  • CCitadel_Modifier_CopiedUlt_SpawnedEntity
  • CCitadel_Modifier_CopiedUlt_SpawnedEntityVData
  • CCitadel_Modifier_CopyUlt
  • CCitadel_Modifier_CopyUltPending
  • CCitadel_Modifier_CopyUltVData
  • CCitadel_Modifier_CorpseExplosionThinker
  • CCitadel_Modifier_CorpseExplosionThinkerVData
  • CCitadel_Modifier_CounterspellWatcher
  • CCitadel_Modifier_CounterspellWatcherVData
  • CCitadel_Modifier_CritShot
  • CCitadel_Modifier_CritShotVData
  • CCitadel_Modifier_CrowdControl_Diminish_Watcher
  • CCitadel_Modifier_CrowdControl_Diminish_WatcherVData
  • CCitadel_Modifier_CrushingFistsDebuff_VData
  • CCitadel_Modifier_CrushingFistsWatcher_VData
  • CCitadel_Modifier_CrushingFists_Debuff
  • CCitadel_Modifier_CrushingFists_Watcher
  • CCitadel_Modifier_DPSTracker
  • CCitadel_Modifier_DamageOnHitGround
  • CCitadel_Modifier_DamageResistance
  • CCitadel_Modifier_DamageResistanceVData
  • CCitadel_Modifier_Damage_Taken_Reduction_Handicap
  • CCitadel_Modifier_Dazed
  • CCitadel_Modifier_DazzlingOrbWatcher
  • CCitadel_Modifier_DazzlingOrbWatcherVData
  • CCitadel_Modifier_DeathTax
  • CCitadel_Modifier_DeathTaxTechAmp
  • CCitadel_Modifier_DebuffImmunity
  • CCitadel_Modifier_DebuffImmunityVData
  • CCitadel_Modifier_DebugIsVisibleToEnemyTeam
  • CCitadel_Modifier_DebugScale
  • CCitadel_Modifier_DeflectingArmor
  • CCitadel_Modifier_DeflectingArmorVData
  • CCitadel_Modifier_DelayedApply
  • CCitadel_Modifier_DelayedCatapultLaunch
  • CCitadel_Modifier_Delayed_Stun
  • CCitadel_Modifier_DetentionAmmo
  • CCitadel_Modifier_DetentionAmmoVData
  • CCitadel_Modifier_Digger_MudShield
  • CCitadel_Modifier_Digger_MudShieldVData
  • CCitadel_Modifier_DiminishingSlow
Type / to search
  1. Deadlock
  2. server
  3. CCitadelModifierVData
  4. CCitadel_Modifier_CinematicIntro_Player_VData

CCitadel_Modifier_CinematicIntro_Player_VData

Inherits from (61 fields)
CCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_flZiplineStartDelayDuration: float321872 (0x0750)
  • m_vecPostProcessEffects: CUtlVector< PostProcessEffectDef_t >1880 (0x0758)
  • m_bTeamSpecificCameras: bool = true1904 (0x0770)
  • m_vecIntroCameraSequenceAmber: CUtlVector< IntroCamera_t >1912 (0x0778)
    MPropertySuppressExpr: "m_bTeamSpecificCameras == false"
  • m_vecIntroCameraSequenceSapphire: CUtlVector< IntroCamera_t >1936 (0x0790)
    MPropertySuppressExpr: "m_bTeamSpecificCameras == false"
  • m_vecIntroCameraSequence: CUtlVector< IntroCamera_t >1960 (0x07A8)
    MPropertySuppressExpr: "m_bTeamSpecificCameras == true"
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.