Source 2 Viewer
  • NavGoalType_t
  • NavScopeFlags_t
  • NavScope_t
  • Navigation_t
  • PathAccompanyCoordinate_t
  • PathAccompanyNode_t
  • PathAccompanyProperties_t
  • PhysicsRagdollPose_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerDataGlobal_t
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • PulseCollisionGroup_t
  • PulseNPCCondition_t
  • PulseScriptedSequenceData_t
  • PulseTraceContents_t
  • RelationshipOverride_t
  • Relationship_t
  • RelativeLocationType_t
  • ResponseContext_t
  • RotatorHistoryEntry_t
  • RotatorQueueEntry_t
  • RotatorTargetSpace_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SceneOnPlayerDeath_t
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  • ScriptedConflictResponse_t
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  • SimpleConstraintSoundProfile
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  • SquadModeInfo_t
  • StatViewerModifierValues_t
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  • TestInputOutputCombinationsEnum_t
  • Touch_t
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  • TrainOrientationType_t
  • TrainVelocityType_t
  • UnreachableTargetType_t
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  • VPhysicsCollisionAttribute_t
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  • ViewAngleServerChange_t
  • WaypointFlags_t
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  • audioparams_t
  • doorCheck_e
  • dynpitchvol_base_t
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  • fogparams_t
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  • ice_path_shard_model_desc_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • modifiedconvars_t
  • navproperties_t
  • shard_model_desc_t
  • sky3dparams_t
  • CBufferString
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  • CGlobalSymbol
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Type / to search
  1. Deadlock
  2. server
  3. RelativeLocationType_t

RelativeLocationType_t

uint8_t
  • WORLD_SPACE_POSITION = 00x00
  • RELATIVE_TO_ENTITY_IN_LOCAL_SPACE = 10x01
  • RELATIVE_TO_ENTITY_YAW_ONLY = 20x02
  • RELATIVE_TO_ENTITY_IN_WORLD_SPACE = 30x03
  • RELATIVE_TO_NAV_AREA = 40x04
  • RELATIVE_TO_NAV_BLOCK = 50x05
Referenced by (1)
CRelativeLocationm_Type
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.