Source 2 Viewer
  • PathAccompanyNode_t
  • PathAccompanyProperties_t
  • PhysicsRagdollPose_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerDataGlobal_t
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • PulseCollisionGroup_t
  • PulseNPCCondition_t
  • PulseScriptedSequenceData_t
  • PulseTraceContents_t
  • RelationshipOverride_t
  • Relationship_t
  • RelativeLocationType_t
  • ResponseContext_t
  • RotatorHistoryEntry_t
  • RotatorQueueEntry_t
  • RotatorTargetSpace_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SceneOnPlayerDeath_t
  • SceneRequestTargetMapPair_t
  • ScriptedConflictResponse_t
  • SequenceHistory_t
  • SimpleConstraintSoundProfile
  • SoundEventStartType_t
  • SoundOpvarTraceResult_t
  • SquadModeInfo_t
  • StatViewerModifierValues_t
  • StolenAbilityPair_t
  • TOGGLE_STATE
  • TRAIN_CODE
  • TaskHandshakeScope_t
  • TaskStatus_t
  • TestInputOutputCombinationsEnum_t
  • Touch_t
  • TrackOrientationType_t
  • TrackedStatNetworkData_t
  • TrainOrientationType_t
  • TrainVelocityType_t
  • UnreachableTargetType_t
  • UnreachableTarget_t
  • VPhysicsCollisionAttribute_t
  • VelocitySampler
  • ViewAngleServerChange_t
  • WaypointFlags_t
  • WeakPoint_t
  • audioparams_t
  • doorCheck_e
  • dynpitchvol_base_t
  • dynpitchvol_t
  • eSplinePushType
  • fogparams_t
  • fogplayerparams_t
  • ice_path_shard_model_desc_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • modifiedconvars_t
  • navproperties_t
  • shard_model_desc_t
  • sky3dparams_t
  • CBufferString
  • CEntityHandle
  • CEntityIndex
  • CGlobalSymbol
  • CGlobalSymbolCaseSensitive
  • CHandle
  • CNetworkedQuantizedFloat
  • CPlayerSlot
  • CResourceArray
  • CResourcePointer
  • CResourceString
  • CSmartPtr
  • CSplitScreenSlot
  • CStrongHandle
  • CStrongHandleCopyable
  • CStrongHandleVoid
Type / to search
  1. Deadlock
  2. server
  3. STeamFOWEntity

STeamFOWEntity

MNetworkVarNames
"CEntityIndex m_nEntIndex""int m_nTeam""Class_T m_eClass""int m_iLane""EMinimapHeight m_eHeight"
  • m_nEntIndex: CEntityIndex48 (0x30)
    MNetworkEnable
  • m_nTeam: int3252 (0x34)
    MNetworkEnable
  • m_eClass: Class_T56 (0x38)
    MNetworkEnable
  • m_iLane: int3260 (0x3C)
    MNetworkEnable
  • m_eHeight: EMinimapHeight64 (0x40)
    MNetworkEnable
  • m_bVisibleOnMap: bool65 (0x41)
    MNetworkEnable
  • m_bBackdoorProtectionActive: bool66 (0x42)
    MNetworkEnable
  • m_nTickHidden: GameTick_t68 (0x44)
    MNetworkEnable
  • m_strEntityName: CUtlString72 (0x48)
    MNetworkEnable
  • m_nHealthPercent: uint880 (0x50)
    MNetworkEnable
  • m_nPositionX: uint881 (0x51)
    MNetworkEnable
    MNetworkPriority: 32
  • m_nPositionY: uint882 (0x52)
    MNetworkEnable
    MNetworkPriority: 32
Referenced by (1)
CCitadelTeamm_vecFOWEntities
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.