Source 2 Viewer
PathAccompanyNode_t
PathAccompanyProperties_t
PhysicsRagdollPose_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerDataGlobal_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
RotatorHistoryEntry_t
RotatorQueueEntry_t
RotatorTargetSpace_t
STeamFOWEntity
STrooperFOWEntity
SceneOnPlayerDeath_t
SceneRequestTargetMapPair_t
ScriptedConflictResponse_t
SequenceHistory_t
SimpleConstraintSoundProfile
SoundEventStartType_t
SoundOpvarTraceResult_t
SquadModeInfo_t
StatViewerModifierValues_t
StolenAbilityPair_t
TOGGLE_STATE
TRAIN_CODE
TaskHandshakeScope_t
TaskStatus_t
TestInputOutputCombinationsEnum_t
Touch_t
TrackOrientationType_t
TrackedStatNetworkData_t
TrainOrientationType_t
TrainVelocityType_t
UnreachableTargetType_t
UnreachableTarget_t
VPhysicsCollisionAttribute_t
VelocitySampler
ViewAngleServerChange_t
WaypointFlags_t
WeakPoint_t
audioparams_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eSplinePushType
fogparams_t
fogplayerparams_t
ice_path_shard_model_desc_t
lerpdata_t
locksound_t
magnetted_objects_t
modifiedconvars_t
navproperties_t
shard_model_desc_t
sky3dparams_t
_intrinsic (44)
CBufferString
CEntityHandle
CEntityIndex
CGlobalSymbol
CGlobalSymbolCaseSensitive
CHandle
CNetworkedQuantizedFloat
CPlayerSlot
CResourceArray
CResourcePointer
CResourceString
CSmartPtr
CSplitScreenSlot
CStrongHandle
CStrongHandleCopyable
CStrongHandleVoid
Type
/
to search
Deadlock
server
STeamFOWEntity
STeamFOWEntity
MNetworkVarNames
"CEntityIndex m_nEntIndex"
"int m_nTeam"
"Class_T m_eClass"
"int m_iLane"
"EMinimapHeight m_eHeight"
expand…
m_nEntIndex
:
CEntityIndex
48 (0x30)
MNetworkEnable
m_nTeam
:
int32
52 (0x34)
MNetworkEnable
m_eClass
:
Class_T
56 (0x38)
MNetworkEnable
m_iLane
:
int32
60 (0x3C)
MNetworkEnable
m_eHeight
:
EMinimapHeight
64 (0x40)
MNetworkEnable
m_bVisibleOnMap
:
bool
65 (0x41)
MNetworkEnable
m_bBackdoorProtectionActive
:
bool
66 (0x42)
MNetworkEnable
m_nTickHidden
:
GameTick_t
68 (0x44)
MNetworkEnable
m_strEntityName
:
CUtlString
72 (0x48)
MNetworkEnable
m_nHealthPercent
:
uint8
80 (0x50)
MNetworkEnable
m_nPositionX
:
uint8
81 (0x51)
MNetworkEnable
MNetworkPriority
: 32
m_nPositionY
:
uint8
82 (0x52)
MNetworkEnable
MNetworkPriority
: 32
Referenced by (1)
CCitadelTeam
m_vecFOWEntities
Also in
client.dll