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DeploymentInfo_t

512 bytes (0x0200), align 8Source

Fields

NameTypeOffset
bool
MPropertyDescription: "If set, deployment will do a cast from above the cast point to see if there's a valid up surface to deploy to. Will reject any non up facing surfaces."
bool
MPropertyDescription: "If set, deployment will trace up and down to search for valid ground position."
bool
MPropertyDescription: "If set, deployment will always have a pitch and roll of 0."
float32
MPropertyDescription: "If being placed flat, apply this yaw offset."
bool
MPropertyDescription: "If set, deployment will always be normal to surface."
bool
MPropertyDescription: "If set, always use a line trace, instead of tracing the size of the object."
bool
MPropertyDescription: "If set, make sure the casting player will fit at the target spot, instead of the deployment model."
float32
MPropertyDescription: "Offset the deployment position by this amount of the deployment model's height. Useful for making something be centered on the crosshair when placed on a wall"
bool
MPropertyDescription: "If set, ignore LOS check if deploy target is below caster"
MPropertyDescription: "CP0=caster origin, CP1=deploy target position, CP2=caster's ability_cast"
CUtlString = "citadel_deployable_preview"
float32 = -1
MPropertyDescription: "If set, use the height offset instead of citadel_deployment_max_height_offset_up"
float32 = -1
MPropertyDescription: "If set, max the distance below caster for valid ground (positive value) default - citadel_deployment_max_height_offset_down"