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DOFDesc_t
DamageFlashSettings_t
DamageIndicatorSounds_t
DamageReceivedSounds_t
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DeploymentInfo_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
DynamicAbilityValues_t
EAbilityActivation_t
EAbilityBehavior_t
EAbilityBucketType
EAbilityInterruptType
EAbilityMoveExecuteType_t
EAbilityRequirements_t
EAbilityResourceType
EAbilitySlots_t
EAbilitySpectatePriority
EAbilityTargetingLocation_t
EAbilityTargetingShape_t
EAbilityType_t
EAbilityUpgradeTier
EAbilityUpgradeType
EAccoladeThresholdType
EAltCastMode
EAttachState_t
EAttachmentSourceType
EBannedFeature
EBaseClientMessages
EBaseEntityMessages
EBaseGameEvents
EBasePredictionEvents
EBaseUserMessages
EBetweenValueBehavior
ECatStatueState_t
ECitadelAbilityHUDElementType_t
ECitadelAbilityOrders
ECitadelAccountPermissionFlag
ECitadelAccountStatMedal
ECitadelAudioLoopSounds
ECitadelBotDifficulty
ECitadelChatMessage
ECitadelClientAccountEvent
ECitadelClientMessages
ECitadelDamageType
ECitadelDisconnectReason
ECitadelGameEvents
ECitadelGameMessages
ECitadelGameMode
ECitadelHintFeature
ECitadelLeaderboardRegion
ECitadelLobbyTeam
ECitadelMMPreference
ECitadelMatchAuxStat
ECitadelMatchMode
ECitadelNewPlayerProgressFlag
ECitadelObjective
ECitadelPingLocation_t
ECitadelPingMessageRecipients_t
ECitadelPingWheelMessageType_t
ECitadelPingWheelSound_t
ECitadelRandomRollTypes
ECitadelRegionMode
ECitadelStatCategory
ECitadelStatusImpact
ECitadelTargetAbilityEffects
ECitadelTeamObjective
ECitadelWeaponAttributes
ECitadelWeaponTypes
EClientUIEvent
EClimbRopeState_t
Type
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to search
Deadlock
client
EAbilityBehavior_t
EAbilityBehavior_t
uint32_t
CITADEL_ABILITY_BEHAVIOR_HIDDEN
=
0
0x00
CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY
=
1
0x01
CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON
=
2
0x02
CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK
=
3
0x03
CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT
=
4
0x04
CITADEL_ABILITY_BEHAVIOR_CAST_EVEN_IF_BUSY_AND_EXCLUSIVE
=
5
0x05
CITADEL_ABILITY_BEHAVIOR_CHANNELLED
=
6
0x06
CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE
=
7
0x07
CITADEL_ABILITY_BEHAVIOR_PROJECTILE
=
8
0x08
CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE
=
9
0x09
CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D
=
10
0x0A
CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_3D
=
11
0x0B
CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS
=
12
0x0C
CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST
=
13
0x0D
CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY
=
14
0x0E
CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST
=
15
0x0F
CITADEL_ABILITY_BEHAVIOR_START_COOLDOWN_ON_TOGGLE_OFF
=
16
0x10
CITADEL_ABILITY_BEHAVIOR_DISARMABLE
=
17
0x11
CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE
=
18
0x12
CITADEL_ABILITY_BEHAVIOR_NO_TARGET
=
19
0x13
CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP
=
20
0x14
CITADEL_ABILITY_BEHAVIOR_UNSELLABLE
=
21
0x15
CITADEL_ABILITY_BEHAVIOR_PURCHASABLE_MULTIPLE_TIMES
=
22
0x16
CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_SPELL_BLOCK
=
23
0x17
CITADEL_ABILITY_BEHAVIOR_CANCEL_ON_ATTACK
=
24
0x18
CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_CMD_RESTRICTED
=
25
0x19
CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT
=
26
0x1A
CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD
=
27
0x1B
CITADEL_ABILITY_BEHAVIOR_NON_COMBAT
=
28
0x1C
CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY
=
29
0x1D
CITADEL_ABILITY_BEHAVIOR_DONT_AIM_FACING_ENEMY
=
30
0x1E
CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS
=
31
0x1F
CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN
=
32
0x20
CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST
=
33
0x21
CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED
=
34
0x22
CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_SOURCE_IMPACT
=
35
0x23
CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE
=
36
0x24
CITADEL_ABILITY_BEHAVIOR_REQUIRE_PREDICTION
=
37
0x25
CITADEL_ABILITY_BEHAVIOR_COOLDOWN_PERSISTS_ACROSS_REBUY
=
38
0x26
CITADEL_ABILITY_BEHAVIOR_COOLDOWN_REFILLS_ALL_CHARGES
=
39
0x27
CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING
=
40
0x28
CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION
=
41
0x29
CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE
=
42
0x2A
CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY
=
43
0x2B
CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL
=
44
0x2C
CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE
=
45
0x2D
CITADEL_ABILITY_BEHAVIOR_STARTS_ON_COOLDOWN
=
46
0x2E
CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS
=
47
0x2F
CITADEL_ABILITY_BEHAVIOR_SWITCH_AWAY_ON_FAILED_CAST
=
48
0x30
CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING
=
49
0x31
CITADEL_ABILITY_BEHAVIOR_TRIGGER
=
50
0x32
CITADEL_ABILITY_BEHAVIOR_IS_ALTERNATIVE_WEAPON
=
51
0x33
CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET
=
52
0x34
CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END
=
53
0x35
CITADEL_ABILITY_BEHAVIOR_DONT_CONSUME_ABILITY_RESOURCE_ON_CAST
=
54
0x36
CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST
=
55
0x37
CITADEL_ABILITY_BEHAVIOR_UNIT_TARGET_IS_ALT_CAST
=
56
0x38
CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE
=
57
0x39
CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI
=
58
0x3A
CITADEL_ABILITY_BEHAVIOR_MOVEMENT
=
59
0x3B
CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST
=
60
0x3C
CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST
=
61
0x3D
CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST
=
62
0x3E
CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST
=
63
0x3F
CITADEL_ABILITY_BEHAVIOR_CAST_RANGE_IS_2D
=
64
0x40
CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL
=
65
0x41
CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC
=
66
0x42
CITADEL_ABILITY_BEHAVIOR_CAN_CAST_WHILE_DEAD
=
67
0x43
CITADEL_ABILITY_BEHAVIOR_CANCEL_ROPE_CLIMB_ON_CAST
=
68
0x44
CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION
=
69
0x45
CITADEL_ABILITY_BEHAVIOR_ALLOW_GUN_FIRE_AFTER_CAST
=
70
0x46
CITADEL_ABILITY_BEHAVIOR_ALTERNATIVE_WEAPON_USE_CAST
=
71
0x47
CITADEL_ABILITY_BEHAVIOR_CHARGES_ALWAYS_SHOW_PROGRESS
=
72
0x48
CITADEL_ABILITY_BEHAVIOR_HOLDS_AT_MAX_CHANNEL
=
73
0x49
CITADEL_ABILITY_BEHAVIOR_REFUND_HALF_COOLDOWN_ON_CHANNEL_INTERRUPT
=
74
0x4A
CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING
=
75
0x4B
CITADEL_ABILITY_BEHAVIOR_SUPPRESS_ALT_CAST_ONCE_SELECTED
=
76
0x4C
CITADEL_ABILITY_BEHAVIOR_NO_CHARGES_GAINED_ON_MAX_CHARGE_CHANGE
=
77
0x4D
CITADEL_ABILITY_BEHAVIOR_ALLOW_GLOBAL_PURCHASE
=
78
0x4E
CITADEL_ABILITY_BEHAVIOR_ALLOW_GLOBAL_SELL
=
79
0x4F
CITADEL_ABILITY_BEHAVIOR_REFUND_FULL_COOLDOWN_ON_CHANNEL_INTERRUPT
=
80
0x50
CITADEL_ABILITY_BEHAVIOR_COUNT
=
81
0x51
MPropertySuppressEnumerator
Referenced by (3)
CitadelAbilityVData
m_AbilityBehaviorsBits
IncompatibleFilter_t
m_AbilityBehaviorsBits
CitadelAbilityVData
m_AbilityBehaviorsBits