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CTestPulseIOAPI
CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHostageReset
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerVolume
CVoteController
CWaterBullet
CWeaponAWP
CWeaponAug
CWeaponBaseItem
CWeaponBizon
CWeaponCZ75a
CWeaponElite
CWeaponFamas
CWeaponFiveSeven
CWeaponG3SG1
CWeaponGalilAR
CWeaponGlock
CWeaponHKP2000
CWeaponM249
CWeaponM4A1
CWeaponM4A1Silencer
CWeaponMAC10
CWeaponMP5SD
CWeaponMP7
CWeaponMP9
CWeaponMag7
CWeaponNOVA
CWeaponNegev
CWeaponP250
CWeaponP90
CWeaponRevolver
CWeaponSCAR20
CWeaponSG556
CWeaponSSG08
CWeaponSawedoff
CWeaponTaser
CWeaponTec9
CWeaponUMP45
CWeaponUSPSilencer
CWeaponXM1014
CWorld
ConstraintSoundInfo
CountdownTimer
DestructiblePartDamageRequestAPI
DynamicVolumeDef_t
EOverrideBlockLOS_t
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Counter-Strike 2
server
CBaseTrigger
CTriggerFan
CTriggerFan
Inherits from (157 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vFanOriginOffset
:
Vector
2280 (0x08E8)
m_vDirection
:
Vector
2292 (0x08F4)
m_bPushTowardsInfoTarget
:
bool
2304 (0x0900)
m_bPushAwayFromInfoTarget
:
bool
2305 (0x0901)
m_qNoiseDelta
:
Quaternion
2320 (0x0910)
m_hInfoFan
:
CHandle
<
CInfoFan
>
2336 (0x0920)
m_flForce
:
float32
2340 (0x0924)
m_bFalloff
:
bool
2344 (0x0928)
m_RampTimer
:
CountdownTimer
2352 (0x0930)
m_vFanOriginWS
:
VectorWS
2376 (0x0948)
m_vFanOriginLS
:
Vector
2388 (0x0954)
m_vFanEndLS
:
Vector
2400 (0x0960)
m_vNoiseDirectionTarget
:
Vector
2412 (0x096C)
m_iszInfoFan
:
CUtlSymbolLarge
2424 (0x0978)
m_flRopeForceScale
:
float32
2432 (0x0980)
m_flParticleForceScale
:
float32
2436 (0x0984)
m_flPlayerForce
:
float32
2440 (0x0988)
m_bPlayerWindblock
:
bool
2444 (0x098C)
m_flNPCForce
:
float32
2448 (0x0990)
m_flRampTime
:
float32
2452 (0x0994)
m_fNoiseDegrees
:
float32
2456 (0x0998)
m_fNoiseSpeed
:
float32
2460 (0x099C)
m_bPushPlayer
:
bool
2464 (0x09A0)
m_bRampDown
:
bool
2465 (0x09A1)
m_nManagerFanIdx
:
int32
2468 (0x09A4)
Also in
client.dll
Dota 2
Deadlock