Source 2 Viewer
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIOAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHostageReset
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CVoteController
CWaterBullet
CWeaponAWP
CWeaponAug
CWeaponBaseItem
CWeaponBizon
CWeaponCZ75a
CWeaponElite
CWeaponFamas
CWeaponFiveSeven
CWeaponG3SG1
CWeaponGalilAR
CWeaponGlock
CWeaponHKP2000
CWeaponM249
CWeaponM4A1
CWeaponM4A1Silencer
CWeaponMAC10
CWeaponMP5SD
CWeaponMP7
CWeaponMP9
CWeaponMag7
CWeaponNOVA
CWeaponNegev
CWeaponP250
CWeaponP90
CWeaponRevolver
CWeaponSCAR20
CWeaponSG556
CWeaponSSG08
CWeaponSawedoff
CWeaponTaser
CWeaponTec9
CWeaponUMP45
CWeaponUSPSilencer
CWeaponXM1014
CWorld
ChickenActivity
ConstraintSoundInfo
CountdownTimer
DynamicVolumeDef_t
Type
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Counter-Strike 2
server
CBaseTrigger
CTriggerFan
CTriggerFan
MNetworkVarNames
"Vector m_vFanOriginOffset"
"Vector m_vDirection"
"bool m_bPushTowardsInfoTarget"
"bool m_bPushAwayFromInfoTarget"
"Quaternion m_qNoiseDelta"
expand…
Inherits from (143 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vFanOriginOffset
:
Vector
2192 (0x0890)
MNetworkEnable
m_vDirection
:
Vector
2204 (0x089C)
MNetworkEnable
m_bPushTowardsInfoTarget
:
bool
2216 (0x08A8)
MNetworkEnable
m_bPushAwayFromInfoTarget
:
bool
2217 (0x08A9)
MNetworkEnable
m_qNoiseDelta
:
Quaternion
2224 (0x08B0)
MNetworkEnable
m_hInfoFan
:
CHandle
<
CInfoFan
>
2240 (0x08C0)
MNetworkEnable
m_flForce
:
float32
2244 (0x08C4)
MNetworkEnable
m_bFalloff
:
bool
2248 (0x08C8)
MNetworkEnable
m_RampTimer
:
CountdownTimer
2256 (0x08D0)
MNetworkEnable
m_vFanOriginWS
:
VectorWS
2280 (0x08E8)
m_vFanOriginLS
:
Vector
2292 (0x08F4)
m_vFanEndLS
:
Vector
2304 (0x0900)
m_vNoiseDirectionTarget
:
Vector
2316 (0x090C)
m_iszInfoFan
:
CUtlSymbolLarge
2328 (0x0918)
m_flRopeForceScale
:
float32
2336 (0x0920)
m_flParticleForceScale
:
float32
2340 (0x0924)
m_flPlayerForce
:
float32
2344 (0x0928)
m_bPlayerWindblock
:
bool
2348 (0x092C)
m_flNPCForce
:
float32
2352 (0x0930)
m_flRampTime
:
float32
2356 (0x0934)
m_fNoiseDegrees
:
float32
2360 (0x0938)
m_fNoiseSpeed
:
float32
2364 (0x093C)
m_bPushPlayer
:
bool
2368 (0x0940)
m_bRampDown
:
bool
2369 (0x0941)
m_nManagerFanIdx
:
int32
2372 (0x0944)
Also in
client.dll
Dota 2
Deadlock