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Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseTrigger
  4. CTriggerFan

CTriggerFan

MNetworkVarNames
"Vector m_vFanOriginOffset""Vector m_vDirection""bool m_bPushTowardsInfoTarget""bool m_bPushAwayFromInfoTarget""Quaternion m_qNoiseDelta"
Inherits from (143 fields)
CBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_vFanOriginOffset: Vector2192 (0x0890)
    MNetworkEnable
  • m_vDirection: Vector2204 (0x089C)
    MNetworkEnable
  • m_bPushTowardsInfoTarget: bool2216 (0x08A8)
    MNetworkEnable
  • m_bPushAwayFromInfoTarget: bool2217 (0x08A9)
    MNetworkEnable
  • m_qNoiseDelta: Quaternion2224 (0x08B0)
    MNetworkEnable
  • m_hInfoFan: CHandle< CInfoFan >2240 (0x08C0)
    MNetworkEnable
  • m_flForce: float322244 (0x08C4)
    MNetworkEnable
  • m_bFalloff: bool2248 (0x08C8)
    MNetworkEnable
  • m_RampTimer: CountdownTimer2256 (0x08D0)
    MNetworkEnable
  • m_vFanOriginWS: VectorWS2280 (0x08E8)
  • m_vFanOriginLS: Vector2292 (0x08F4)
  • m_vFanEndLS: Vector2304 (0x0900)
  • m_vNoiseDirectionTarget: Vector2316 (0x090C)
  • m_iszInfoFan: CUtlSymbolLarge2328 (0x0918)
  • m_flRopeForceScale: float322336 (0x0920)
  • m_flParticleForceScale: float322340 (0x0924)
  • m_flPlayerForce: float322344 (0x0928)
  • m_bPlayerWindblock: bool2348 (0x092C)
  • m_flNPCForce: float322352 (0x0930)
  • m_flRampTime: float322356 (0x0934)
  • m_fNoiseDegrees: float322360 (0x0938)
  • m_fNoiseSpeed: float322364 (0x093C)
  • m_bPushPlayer: bool2368 (0x0940)
  • m_bRampDown: bool2369 (0x0941)
  • m_nManagerFanIdx: int322372 (0x0944)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.