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CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTormentorSpawnPhase
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBrush
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerDota
CTriggerDotaPath
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CVerticalMotionController
CWorld
ConstraintSoundInfo
CountdownTimer
CreatureAbilityData_t
CreatureAbilityType
CreatureStateData_t
DOTATeleportInfo_t
DOTAThreatLevelInfo_t
DOTA_AssassinMinigameNetworkState
DamageShareEvent_t
DataTeamPlayer_t
DestructiblePartDamageRequestAPI
DynamicVolumeDef_t
EOverrideBlockLOS_t
EPoorNetworkConditionsType
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
Explosions
FilterDamageType
FilterHealth
FowBlocker_t
FuncMoverMovementSummaryFlags_t
FuncMoverMovementSummary_t
GameChatLogEntry_t
HoverPoseFlags_t
IIntention
INavObstacle
INavObstacle::NavObstacleType_t
INextBotBody
INextBotBody::PostureType
INextBotComponent
INextBotEventResponder
INextBotReply
InGamePredictionData_t
IntervalTimer
InventoryQuickBuyState_t
ItemDropData_t
LessonPanelLayoutFileTypes_t
Materials
MoveLinearAuthoredPos_t
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Dota 2
server
CBaseTrigger
CTriggerFan
CTriggerFan
Inherits from (160 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vFanOriginOffset
:
Vector
2256 (0x08D0)
m_vDirection
:
Vector
2268 (0x08DC)
m_bPushTowardsInfoTarget
:
bool
2280 (0x08E8)
m_bPushAwayFromInfoTarget
:
bool
2281 (0x08E9)
m_qNoiseDelta
:
Quaternion
2288 (0x08F0)
m_hInfoFan
:
CHandle
<
CInfoFan
>
2304 (0x0900)
m_flForce
:
float32
2308 (0x0904)
m_bFalloff
:
bool
2312 (0x0908)
m_RampTimer
:
CountdownTimer
2320 (0x0910)
m_vFanOriginWS
:
VectorWS
2344 (0x0928)
m_vFanOriginLS
:
Vector
2356 (0x0934)
m_vFanEndLS
:
Vector
2368 (0x0940)
m_vNoiseDirectionTarget
:
Vector
2380 (0x094C)
m_iszInfoFan
:
CUtlSymbolLarge
2392 (0x0958)
m_flRopeForceScale
:
float32
2400 (0x0960)
m_flParticleForceScale
:
float32
2404 (0x0964)
m_flPlayerForce
:
float32
2408 (0x0968)
m_bPlayerWindblock
:
bool
2412 (0x096C)
m_flNPCForce
:
float32
2416 (0x0970)
m_flRampTime
:
float32
2420 (0x0974)
m_fNoiseDegrees
:
float32
2424 (0x0978)
m_fNoiseSpeed
:
float32
2428 (0x097C)
m_bPushPlayer
:
bool
2432 (0x0980)
m_bRampDown
:
bool
2433 (0x0981)
m_nManagerFanIdx
:
int32
2436 (0x0984)
Also in
client.dll
Counter-Strike 2
Deadlock