Source 2 Viewer
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOComponent
CTestPulseIOComponent_Derived
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTormentorSpawnPhase
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBrush
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerDota
CTriggerDotaPath
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerVolume
CVerticalMotionController
CWorld
ConstraintSoundInfo
CountdownTimer
CreatureAbilityData_t
CreatureAbilityType
CreatureStateData_t
DOTATeleportInfo_t
DOTAThreatLevelInfo_t
DOTA_AssassinMinigameNetworkState
DamageShareEvent_t
DataTeamPlayer_t
DynamicVolumeDef_t
EOverrideBlockLOS_t
EPoorNetworkConditionsType
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
Explosions
FilterDamageType
FilterHealth
FowBlocker_t
FuncMoverMovementSummaryFlags_t
FuncMoverMovementSummary_t
FuncRotatorRotationSummaryFlags_t
FuncRotatorRotationSummary_t
GameChatLogEntry_t
HoverPoseFlags_t
IIntention
INavObstacle
INavObstacle::NavObstacleType_t
INextBotBody
INextBotBody::PostureType
INextBotComponent
INextBotEventResponder
INextBotReply
InGamePredictionData_t
IntervalTimer
InventoryQuickBuyState_t
ItemDropData_t
LessonPanelLayoutFileTypes_t
Materials
MoveLinearAuthoredPos_t
Type
/
to search
Dota 2
server
CBaseTrigger
CTriggerFan
CTriggerFan
Inherits from (160 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vFanOriginOffset
:
Vector
2288 (0x08F0)
m_vDirection
:
Vector
2300 (0x08FC)
m_bPushTowardsInfoTarget
:
bool
2312 (0x0908)
m_bPushAwayFromInfoTarget
:
bool
2313 (0x0909)
m_qNoiseDelta
:
Quaternion
2320 (0x0910)
m_hInfoFan
:
CHandle
<
CInfoFan
>
2336 (0x0920)
m_flForce
:
float32
2340 (0x0924)
m_bFalloff
:
bool
2344 (0x0928)
m_RampTimer
:
CountdownTimer
2352 (0x0930)
m_vFanOriginWS
:
VectorWS
2376 (0x0948)
m_vFanOriginLS
:
Vector
2388 (0x0954)
m_vFanEndLS
:
Vector
2400 (0x0960)
m_vNoiseDirectionTarget
:
Vector
2412 (0x096C)
m_iszInfoFan
:
CUtlSymbolLarge
2424 (0x0978)
m_flRopeForceScale
:
float32
2432 (0x0980)
m_flParticleForceScale
:
float32
2436 (0x0984)
m_flPlayerForce
:
float32
2440 (0x0988)
m_bPlayerWindblock
:
bool
2444 (0x098C)
m_flNPCForce
:
float32
2448 (0x0990)
m_flRampTime
:
float32
2452 (0x0994)
m_fNoiseDegrees
:
float32
2456 (0x0998)
m_fNoiseSpeed
:
float32
2460 (0x099C)
m_bPushPlayer
:
bool
2464 (0x09A0)
m_bRampDown
:
bool
2465 (0x09A1)
m_nManagerFanIdx
:
int32
2468 (0x09A4)
Also in
client.dll
Counter-Strike 2
Deadlock