Source 2 Viewer
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSpeechBubbleInfo
CSpeechBubbleManager
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTeam
CTeamTrackedStatsEntity
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOComponent
CTestPulseIOComponent_Derived
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTormentorSpawnPhase
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBrush
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerDota
CTriggerDotaPath
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerVolume
CVerticalMotionController
CWorld
ConstraintSoundInfo
CountdownTimer
CreatureAbilityData_t
CreatureAbilityType
CreatureStateData_t
DOTATeleportInfo_t
DOTAThreatLevelInfo_t
DOTA_AssassinMinigameNetworkState
DamageShareEvent_t
DataTeamPlayer_t
DynamicVolumeDef_t
EOverrideBlockLOS_t
EPoorNetworkConditionsType
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
Explosions
FilterDamageType
FilterHealth
FowBlocker_t
FuncMoverMovementSummaryFlags_t
FuncMoverMovementSummary_t
FuncRotatorRotationSummaryFlags_t
FuncRotatorRotationSummary_t
GameChatLogEntry_t
HoverPoseFlags_t
Type
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Dota 2
server
CBaseModelEntity
CTextureBasedAnimatable
CTextureBasedAnimatable
Inherits from (131 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bLoop
:
bool
1912 (0x0778)
m_flFPS
:
float32
1916 (0x077C)
m_hPositionKeys
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1920 (0x0780)
m_hRotationKeys
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1928 (0x0788)
m_vAnimationBoundsMin
:
Vector
1936 (0x0790)
m_vAnimationBoundsMax
:
Vector
1948 (0x079C)
m_flStartTime
:
float32
1960 (0x07A8)
MNotSaved
m_flStartFrame
:
float32
1964 (0x07AC)
Also in
client.dll
Counter-Strike 2
Deadlock