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  • CTormentorSpawnPhase
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBrush
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerDota
  • CTriggerDotaPath
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CVerticalMotionController
  • CWorld
  • ConstraintSoundInfo
  • CountdownTimer
  • CreatureAbilityData_t
  • CreatureAbilityType
  • CreatureStateData_t
  • DOTATeleportInfo_t
  • DOTAThreatLevelInfo_t
  • DOTA_AssassinMinigameNetworkState
  • DamageShareEvent_t
  • DataTeamPlayer_t
  • DestructiblePartDamageRequestAPI
  • DynamicVolumeDef_t
  • EOverrideBlockLOS_t
  • EPoorNetworkConditionsType
  • EngineCountdownTimer
  • EntFinderMethod_t
  • EntityRenderAttribute_t
  • Explosions
  • FilterDamageType
  • FilterHealth
  • FowBlocker_t
  • FuncMoverMovementSummaryFlags_t
  • FuncMoverMovementSummary_t
  • GameChatLogEntry_t
  • HoverPoseFlags_t
  • IIntention
  • INavObstacle
  • INavObstacle::NavObstacleType_t
  • INextBotBody
  • INextBotBody::PostureType
  • INextBotComponent
  • INextBotEventResponder
  • INextBotReply
  • InGamePredictionData_t
  • IntervalTimer
  • InventoryQuickBuyState_t
  • ItemDropData_t
  • LessonPanelLayoutFileTypes_t
  • Materials
  • MoveLinearAuthoredPos_t
  • NagaSiren_SongOfTheSiren_Healing
  • NavScopeFlags_t
  • NavScope_t
  • NextBotCombatCharacter
  • NianDamageTaken_t
  • ObstructionRelationshipClass_t
  • PathMoverEntitySpawn
  • PetCoopStates_t
  • PhysGenericShapeType_t
  • PhysicsRagdollPose_t
Type / to search
  1. Dota 2
  2. server
  3. CBaseTrigger
  4. CTriggerProximity

CTriggerProximity

Inherits from (160 fields)
CBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_hMeasureTarget: CHandle< CBaseEntity >2256 (0x08D0)
  • m_iszMeasureTarget: CUtlSymbolLarge2264 (0x08D8)
  • m_fRadius: float322272 (0x08E0)
  • m_nTouchers: int322276 (0x08E4)
  • m_NearestEntityDistance: CEntityOutputTemplate< float32 >2280 (0x08E8)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.