Source 2 Viewer
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHostageReset
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CVoteController
CWaterBullet
CWeaponAWP
CWeaponAug
CWeaponBaseItem
CWeaponBizon
Type
/
to search
Counter-Strike 2
server
CPhysConstraint
CSplineConstraint
CSplineConstraint
Inherits from (103 fields)
CPhysConstraint
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_vAnchorOffsetRestore
:
Vector
1368 (0x0558)
m_hSplineEntity
:
CHandle
<
CBaseEntity
>
1380 (0x0564)
m_pSplineBody
:
IPhysicsBody
*
1384 (0x0568)
MPhysPtr
m_bEnableLateralConstraint
:
bool
1392 (0x0570)
m_bEnableVerticalConstraint
:
bool
1393 (0x0571)
m_bEnableAngularConstraint
:
bool
1394 (0x0572)
m_bEnableLimit
:
bool
1395 (0x0573)
m_bFireEventsOnPath
:
bool
1396 (0x0574)
m_flLinearFrequency
:
float32
1400 (0x0578)
m_flLinarDampingRatio
:
float32
1404 (0x057C)
m_flJointFriction
:
float32
1408 (0x0580)
m_flTransitionTime
:
float32
1412 (0x0584)
m_vPreSolveAnchorPos
:
VectorWS
1432 (0x0598)
MNotSaved
m_StartTransitionTime
:
GameTime_t
1444 (0x05A4)
m_vTangentSpaceAnchorAtTransitionStart
:
Vector
1448 (0x05A8)
Also in
Dota 2
Deadlock