Source 2 Viewer
  • CSoundAreaEntityOrientedBox
  • CSoundAreaEntitySphere
  • CSoundEventAABBEntity
  • CSoundEventConeEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventOBBEntity
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CTakeDamageInfoAPI
  • CTankTargetChange
  • CTankTrainAI
  • CTeam
  • CTeamplayRules
  • CTestEffect
  • CTestPulseIO
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBombReset
  • CTriggerBrush
  • CTriggerBuoyancy
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHostageReset
  • CTriggerHurt
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CVoteController
  • CWaterBullet
  • CWeaponAWP
  • CWeaponAug
  • CWeaponBaseItem
  • CWeaponBizon
  • CWeaponCZ75a
  • CWeaponElite
  • CWeaponFamas
  • CWeaponFiveSeven
  • CWeaponG3SG1
  • CWeaponGalilAR
  • CWeaponGlock
  • CWeaponHKP2000
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPhysConstraint
  4. CSplineConstraint

CSplineConstraint

Inherits from (96 fields)
CPhysConstraintCLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_vAnchorOffsetRestore: Vector1368 (0x0558)
  • m_hSplineEntity: CHandle< CBaseEntity >1380 (0x0564)
  • m_bEnableLateralConstraint: bool1392 (0x0570)
  • m_bEnableVerticalConstraint: bool1393 (0x0571)
  • m_bEnableAngularConstraint: bool1394 (0x0572)
  • m_bEnableLimit: bool1395 (0x0573)
  • m_bFireEventsOnPath: bool1396 (0x0574)
  • m_flLinearFrequency: float321400 (0x0578)
  • m_flLinarDampingRatio: float321404 (0x057C)
  • m_flJointFriction: float321408 (0x0580)
  • m_flTransitionTime: float321412 (0x0584)
  • m_vPreSolveAnchorPos: VectorWS1432 (0x0598)
    MNotSaved
  • m_StartTransitionTime: GameTime_t1444 (0x05A4)
  • m_vTangentSpaceAnchorAtTransitionStart: Vector1448 (0x05A8)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.