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CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageInfoAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIOAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHostageReset
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CVoteController
CWaterBullet
CWeaponAWP
CWeaponAug
CWeaponBaseItem
CWeaponBizon
CWeaponCZ75a
CWeaponElite
CWeaponFamas
CWeaponFiveSeven
CWeaponG3SG1
CWeaponGalilAR
CWeaponGlock
CWeaponHKP2000
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Counter-Strike 2
server
CPhysConstraint
CSplineConstraint
CSplineConstraint
Inherits from (96 fields)
CPhysConstraint
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_vAnchorOffsetRestore
:
Vector
1368 (0x0558)
m_hSplineEntity
:
CHandle
<
CBaseEntity
>
1380 (0x0564)
m_bEnableLateralConstraint
:
bool
1392 (0x0570)
m_bEnableVerticalConstraint
:
bool
1393 (0x0571)
m_bEnableAngularConstraint
:
bool
1394 (0x0572)
m_bEnableLimit
:
bool
1395 (0x0573)
m_bFireEventsOnPath
:
bool
1396 (0x0574)
m_flLinearFrequency
:
float32
1400 (0x0578)
m_flLinarDampingRatio
:
float32
1404 (0x057C)
m_flJointFriction
:
float32
1408 (0x0580)
m_flTransitionTime
:
float32
1412 (0x0584)
m_vPreSolveAnchorPos
:
VectorWS
1432 (0x0598)
MNotSaved
m_StartTransitionTime
:
GameTime_t
1444 (0x05A4)
m_vTangentSpaceAnchorAtTransitionStart
:
Vector
1448 (0x05A8)
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Dota 2
Deadlock