Source 2 Viewer
  • CRulePointEntity
  • CRunnerHeadcrab
  • CSavePhotogammetryAnchor
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CSequenceTransitioner
  • CSequenceTransitioner2
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShadowControl
  • CShatterGlassShard
  • CShatterGlassShardPhysics
  • CShower
  • CSimplePhysicsBrush
  • CSimplePhysicsProp
  • CSingleplayRules
  • CSkyCamera
  • CSkyboxReference
  • CSniperBullet
  • CSniperTarget
  • CSound
  • CSoundEnt
  • CSoundEventAABBEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventParameter
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSparkTrail
  • CSphericalVignette
  • CSpotlightEnd
  • CSprayCan
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStriderMinigun
  • CStripWeapons
  • CSun
  • CTankTargetChange
  • CTankTrainAI
  • CTargetChangeGravity
  • CTargetGunshipCrash
  • CTeam
  • CTeamplayRules
  • CTeleportInvalidSpotTrigger
  • CTeleportTarget
  • CTempRagdollData
  • CTemplateNPCMaker
  • CTemporaryPlatform
  • CTesla
  • CTestEffect
  • CTestTraceline
  • CTextureBasedAnimatable
  • CTextureToggle
  • CThrustController
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTraversalModifierToLineTrigger
  • CTraversalModifierTrigger
  • CTraversalNoTeleportTrigger
  • CTraversalTeleportInterruptTrigger
  • CTriggerActiveWeaponDetect
  • CTriggerBrush
  • CTriggerCallback
  • CTriggerCamera
  • CTriggerDetectBulletFire
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CShatterGlassShard

CShatterGlassShard

  • m_hShardHandle: uint32
  • m_vecPanelVertices: CUtlVector< Vector2D >
  • m_vLocalPanelSpaceOrigin: Vector2D
  • m_hModel: CStrongHandle< InfoForResourceTypeCModel >
  • m_hPhysicsEntity: CHandle< CShatterGlassShardPhysics >
  • m_hParentPanel: CHandle< CFuncShatterglass >
  • m_hParentShard: uint32
  • m_ShatterStressType: ShatterGlassStressType
  • m_vecStressVelocity: Vector
  • m_bCreatedModel: bool
  • m_flLongestEdge: float32
  • m_flShortestEdge: float32
  • m_flLongestAcross: float32
  • m_flShortestAcross: float32
  • m_flSumOfAllEdges: float32
  • m_flArea: float32
  • m_nOnFrameEdge: OnFrame
  • m_nParentPanelsNthShard: int32
  • m_nSubShardGeneration: int32
  • m_vecAverageVertPosition: Vector2D
  • m_bAverageVertPositionIsValid: bool
  • m_vecPanelSpaceStressPositionA: Vector2D
  • m_vecPanelSpaceStressPositionB: Vector2D
  • m_bStressPositionAIsValid: bool
  • m_bStressPositionBIsValid: bool
  • m_bFlaggedForRemoval: bool
  • m_flPhysicsEntitySpawnedAtTime: float32
  • m_bShatterRateLimited: bool
  • m_hEntityHittingMe: CHandle< CBaseEntity >
  • m_vecNeighbors: CUtlVector< uint32 >
Also in
Counter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.