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client (3591)
AILOD_t
AI_BaseNPCAnimGraph_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
AI_CommonMovementSettings_t
AI_DefaultNPC_DebugSnapshotData_t
AI_MappedMovementSettingsItem_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
AI_Motor_DebugSnapshotData_t
AI_MovementHeadingBadZone_t
AI_MovementHeadingMode_t
AI_MovementHeadingSettings_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
AI_PathPostProcessSettings_t
AbilityCastEvent_t
AbilityCosmeticInfo_t
AbilityDependencyDescription_t
AbilityDependencyFlags
AbilityPropertyInfo_t
AbilityResource_t
AbilitySectionInfo_t
AbilitySectionType_t
AbilityTooltipDetails_t
AbilityUpgradeState_t
AbilityUpgrade_t
AccoladeID_t
ActiveModelConfig_t
AdditionalAbilities_t
AirheartLockOnTarget_t
AmbientParticleSettings_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
AttackData_t
AuraCenterType_t
AuraShapeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
Bidirectional_Messages_LowFrequency
BodySectionAuthority_t
BonusUpgrade_t
BookID_t
BookUnlockID_t
BreakableContentsType_t
BreakablePowerupDropDefinition_t
BrushSolidities_e
BuildupMode_t
BulletID_t
CAI_BaseNPCGraphController
CAI_BaseNPCGraphVariationUserData
CAI_BaseNPCVData
CAI_CitadelNPCVData
CAI_Component
CAI_CustomMovementGaitSettings
CAI_MovementGaitSettings
CAI_NPCMovementSettingsVData
CAI_NPCMovementStanceSettings_t
CAI_NPC_NecroSkeleVData
CAI_NPC_TrooperVData
CAI_OptionalMovementGaitSettings
CAI_ScheduleBits
CAbilityAstroRifleVData
CAbilityBloodShardsVData
CAbilityBouncePadVData
CAbilityBullChargeVData
CAbilityCadenceAnthemVData
CAbilityCadenceCrescendoVData
CAbilityCadenceGrandFinaleVData
CAbilityCadenceLullabyVData
CAbilityCadencePrimaryWeaponVData
CAbilityCadenceSilenceContraptionsVData
CAbilityCardTossVData
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Deadlock
client
DebugSnapshotBaseStructuredData_t
AI_BaseNPC_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
npc_state
:
CGlobalSymbol
8 (0x08)
current_enemy
:
CHandle
<
C_BaseEntity
>
16 (0x10)
s_current_schedule
:
CUtlString
24 (0x18)
s_current_task
:
CGlobalSymbol
32 (0x20)
s_schedule_interrupt_reason
:
CUtlString
40 (0x28)
s_schedule_fail_reason
:
CUtlString
48 (0x30)
conditions
:
CUtlVector
<
CGlobalSymbol
>
56 (0x38)
anim_events
:
CUtlVector
<
CGlobalSymbol
>
80 (0x50)
e_action_body_section
:
CGlobalSymbol
104 (0x68)
e_movement_body_section
:
CGlobalSymbol
112 (0x70)
Also in
Dota 2