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client (857)
AI_BaseNPCAnimGraph_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
AI_FacingServices_DebugSnapshotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t
AI_MotorServices_DebugSnapshotData_t
AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AnimGraph2SerializedPoseRecipeSlot_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BloodType
BodySectionMutex_t
BreakableContentsType_t
BrushSolidities_e
C4LightEffect_t
CAnimGraph2InstancePtr
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphControllerPtr
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLightAPI
CBaseAnimGraph
CBaseAnimGraphAPI
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseEntity_SharedAPI
CBaseFilter
CBaseGrenade_API
CBaseModelEntityAPI
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBaseProp
CBaseTriggerAPI
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBreakableStageHelper
CBuoyancyHelper
CCS2ChickenGraphController
CCS2PawnGraphController
CCS2UIPawnGraphController
CCS2WeaponGraphController
CCSGO_EndOfMatchLineupEnd
CCSGO_TeamPreviewCharacterPosition_API
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPlayerAnimationState
CCSPlayerAnimationState::AirAction_t
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Counter-Strike 2
client
DebugSnapshotBaseStructuredData_t
AI_DefaultNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t
MPropertyFriendlyName
: "Default NPC"
Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
s_npc_current_ability
:
CGlobalSymbol
8 (0x08)
s_npc_tactic_current
:
CGlobalSymbol
16 (0x10)
s_npc_tactic_phase
:
CGlobalSymbol
24 (0x18)
tactic_interrupt_conditions
:
CUtlVector
<
CGlobalSymbol
>
32 (0x20)
path_query
:
AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
56 (0x38)
path_queries_speculative
:
CUtlVector
<
AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
>
96 (0x60)
Also in
Dota 2
Deadlock