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  • AI_BaseNPCAnimGraph_DebugSnapshotData_t
  • AI_BaseNPC_DebugSnapshotData_t
  • AI_DefaultNPC_DebugSnapshotData_t
  • AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
  • AI_FacingServices_DebugSnapshotData_t
  • AI_GroundRootMotionMotor_DebugSnapshotData_t
  • AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t
  • AI_MotorServices_DebugSnapshotData_t
  • AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t
  • AI_Navigator_DebugSnapshotData_t
  • AI_Navigator_DebugSnapshotData_t::Waypoint_t
  • ActiveModelConfig_t
  • AmmoFlags_t
  • AmmoIndex_t
  • AmmoPosition_t
  • AmmoTypeInfo_t
  • AnimGraph2SerializedPoseRecipeSlot_t
  • AnimGraphDebugDrawType_t
  • AnimLoopMode_t
  • AnimationAlgorithm_t
  • BeamType_t
  • BeginDeathLifeStateTransition_t
  • Bidirectional_Messages
  • BloodType
  • BodySectionMutex_t
  • BreakableContentsType_t
  • BrushSolidities_e
  • C4LightEffect_t
  • CAnimGraph2InstancePtr
  • CAnimGraphControllerBase
  • CAnimGraphControllerManager
  • CAnimGraphControllerPtr
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBarnLightAPI
  • CBaseAnimGraph
  • CBaseAnimGraphAPI
  • CBaseAnimGraphAlias_baseanimating
  • CBaseAnimGraphController
  • CBaseAnimGraphDestructibleParts_GraphController
  • CBaseAnimGraphVariationUserData
  • CBaseEntity_SharedAPI
  • CBaseFilter
  • CBaseGrenade_API
  • CBaseModelEntityAPI
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerVData
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBaseTriggerAPI
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBreakableStageHelper
  • CBuoyancyHelper
  • CCS2ChickenGraphController
  • CCS2PawnGraphController
  • CCS2UIPawnGraphController
  • CCS2WeaponGraphController
  • CCSGO_EndOfMatchLineupEnd
  • CCSGO_TeamPreviewCharacterPosition_API
  • CCSGO_WingmanIntroCharacterPosition
  • CCSGO_WingmanIntroCounterTerroristPosition
  • CCSGO_WingmanIntroTerroristPosition
  • CCSGameModeRules
  • CCSGameModeRules_ArmsRace
  • CCSGameModeRules_Deathmatch
  • CCSGameModeRules_Noop
  • CCSObserver_CameraServices
  • CCSObserver_MovementServices
  • CCSObserver_ObserverServices
  • CCSObserver_UseServices
  • CCSPlayerAnimationState
  • CCSPlayerAnimationState::AirAction_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. DebugSnapshotBaseStructuredData_t
  4. AI_GroundRootMotionMotor_DebugSnapshotData_t

AI_GroundRootMotionMotor_DebugSnapshotData_t

MPropertyFriendlyName: "Ground Root Motion Motor"
Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
  • desired_movement_gait_set: CGlobalSymbol8 (0x08)
  • desired_movement_gait: CGlobalSymbol16 (0x10)
  • current_movement_gait_set: CGlobalSymbol24 (0x18)
  • current_movement_gait: CGlobalSymbol32 (0x20)
  • movement_setting_id: CGlobalSymbol40 (0x28)
  • gait_switch_blocked_reason: CGlobalSymbol48 (0x30)
  • b_goal_completion_allowed: bool = true56 (0x38)
  • state: CGlobalSymbol64 (0x40)
  • n_state_active_tick_count: int3272 (0x48)
  • b_has_path: bool76 (0x4C)
  • f_remaining_ground_path_length: float32 = -180 (0x50)
  • f_current_speed: float32 = -184 (0x54)
  • move_type: CGlobalSymbol88 (0x58)
  • f_forward_strafing_angle_actual: float32 = -196 (0x60)
  • f_forward_strafing_angle_desired: float32 = -1100 (0x64)
  • f_current_lean: float32104 (0x68)
  • f_target_lean: float32108 (0x6C)
  • vec_events: CUtlVector< AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t >112 (0x70)
Also in
Dota 2
Offsets are from Windows. Source revision 10837589 built on Jul 20 2026.