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AI_BaseNPCAnimGraph_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
AI_FacingServices_DebugSnapshotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t
AI_MotorServices_DebugSnapshotData_t
AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AnimGraph2SerializedPoseRecipeSlot_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BloodType
BodySectionMutex_t
BreakableContentsType_t
BrushSolidities_e
C4LightEffect_t
CAnimGraph2InstancePtr
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphControllerPtr
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLightAPI
CBaseAnimGraph
CBaseAnimGraphAPI
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseEntity_SharedAPI
CBaseFilter
CBaseGrenade_API
CBaseModelEntityAPI
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBaseProp
CBaseTriggerAPI
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBreakableStageHelper
CBuoyancyHelper
CCS2ChickenGraphController
CCS2PawnGraphController
CCS2UIPawnGraphController
CCS2WeaponGraphController
CCSGO_EndOfMatchLineupEnd
CCSGO_TeamPreviewCharacterPosition_API
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPlayerAnimationState
CCSPlayerAnimationState::AirAction_t
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Counter-Strike 2
client
DebugSnapshotBaseStructuredData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t
MPropertyFriendlyName
: "Ground Root Motion Motor"
Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
desired_movement_gait_set
:
CGlobalSymbol
8 (0x08)
desired_movement_gait
:
CGlobalSymbol
16 (0x10)
current_movement_gait_set
:
CGlobalSymbol
24 (0x18)
current_movement_gait
:
CGlobalSymbol
32 (0x20)
movement_setting_id
:
CGlobalSymbol
40 (0x28)
gait_switch_blocked_reason
:
CGlobalSymbol
48 (0x30)
b_goal_completion_allowed
:
bool
= true
56 (0x38)
state
:
CGlobalSymbol
64 (0x40)
n_state_active_tick_count
:
int32
72 (0x48)
b_has_path
:
bool
76 (0x4C)
f_remaining_ground_path_length
:
float32
= -1
80 (0x50)
f_current_speed
:
float32
= -1
84 (0x54)
move_type
:
CGlobalSymbol
88 (0x58)
f_forward_strafing_angle_actual
:
float32
= -1
96 (0x60)
f_forward_strafing_angle_desired
:
float32
= -1
100 (0x64)
f_current_lean
:
float32
104 (0x68)
f_target_lean
:
float32
108 (0x6C)
vec_events
:
CUtlVector
<
AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t
>
112 (0x70)
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Dota 2