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  • AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t
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Type / to search
  1. Dota 2
  2. client
  3. DebugSnapshotBaseStructuredData_t
  4. AI_GroundRootMotionMotor_DebugSnapshotData_t

AI_GroundRootMotionMotor_DebugSnapshotData_t

MPropertyFriendlyName: "Ground Root Motion Motor"
Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
  • desired_movement_gait_set: CGlobalSymbol8 (0x08)
  • desired_movement_gait: CGlobalSymbol16 (0x10)
  • current_movement_gait_set: CGlobalSymbol24 (0x18)
  • current_movement_gait: CGlobalSymbol32 (0x20)
  • movement_setting_id: CGlobalSymbol40 (0x28)
  • gait_switch_blocked_reason: CGlobalSymbol48 (0x30)
  • b_goal_completion_allowed: bool = true56 (0x38)
  • state: CGlobalSymbol64 (0x40)
  • n_state_active_tick_count: int3272 (0x48)
  • b_has_path: bool76 (0x4C)
  • f_remaining_ground_path_length: float32 = -180 (0x50)
  • f_current_speed: float32 = -184 (0x54)
  • move_type: CGlobalSymbol88 (0x58)
  • f_forward_strafing_angle_actual: float32 = -196 (0x60)
  • f_forward_strafing_angle_desired: float32 = -1100 (0x64)
  • f_current_lean: float32104 (0x68)
  • f_target_lean: float32108 (0x6C)
  • vec_events: CUtlVector< AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t >112 (0x70)
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.