Source 2 Viewer
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AmphibianRhapsodySong_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
ArtyCannonDef_t
ArtyConstants_t
ArtyEnemyDef_t
ArtyEnemyOrder_t
ArtyGameModeInfo_t
ArtyGameModeLevelInfo_t
ArtyGameObjectDef_t
ArtyGameObjectID_t
ArtyGameObjectInstance_t
ArtyGraphicID_t
ArtyGraphicInfo_t
ArtyLevelID_t
ArtyLevelInfo_t
ArtyLevelObjectInstance_t
ArtyLevelWeaponInstance_t
ArtyPlayerDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t
ArtyWeaponID_t
ArtyWeaponInfo_t
AttackRecord_t
AttributeDerivedStats
Attributes
BaseActivity_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BlessingID_t
BlessingPathID_t
BlessingPath_t
BlessingTypeID_t
BlessingType_t
Blessing_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
CAdditionalWearable
CAmbientCreatures
CAnimEventListener
CAnimEventListenerBase
CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphNetworkedVariables
CAnimationLayer
CAnnouncerDescriptor
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAchievement
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseAnimatingActivity
CBaseFilter
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBasePortraitData
CBaseProp
CBaseTrackedStatsEntity
CBaseTriggerAPI
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
Type
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Dota 2
client
ArtyGraphicInfo_t
ArtyGraphicInfo_t
MVDataRoot
m_unID
:
ArtyGraphicID_t
8 (0x08)
m_szSnippet
:
CUtlString
16 (0x10)
m_szUnit
:
CUtlString
24 (0x18)
m_szModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
32 (0x20)
m_szParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
256 (0x0100)
m_eType
:
EArtyGraphicsType
= "k_eSprite"
480 (0x01E0)
m_vAngles
:
QAngle
484 (0x01E4)
m_vPosition
:
Vector
496 (0x01F0)
m_vCameraOffset
:
Vector
508 (0x01FC)
m_nWidth
:
int32
= 32
520 (0x0208)
m_nHeight
:
int32
= 32
524 (0x020C)
m_bPlayEndcap
:
bool
= true
528 (0x0210)
m_flDefaultScale
:
float32
= -1
532 (0x0214)