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AbilityBarType_t
AbilityContributionType_t
AbilityID_t
AbilityLearnResult_t
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AmphibianRhapsodySong_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
ArtyCannonDef_t
ArtyConstants_t
ArtyEnemyDef_t
ArtyEnemyOrder_t
ArtyGameModeInfo_t
ArtyGameModeLevelInfo_t
ArtyGameObjectDef_t
ArtyGameObjectID_t
ArtyGameObjectInstance_t
ArtyGraphicID_t
ArtyGraphicInfo_t
ArtyLevelID_t
ArtyLevelInfo_t
ArtyLevelObjectInstance_t
ArtyLevelWeaponInstance_t
ArtyPlayerDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t
ArtyWeaponID_t
ArtyWeaponInfo_t
AttackRecord_t
AttributeDerivedStats
Attributes
BaseActivity_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BlessingID_t
BlessingPathID_t
BlessingPath_t
BlessingTypeID_t
BlessingType_t
Blessing_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
CAdditionalWearable
CAmbientCreatures
CAnimEventListener
CAnimEventListenerBase
CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphNetworkedVariables
CAnimationLayer
CAnnouncerDescriptor
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAchievement
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseAnimatingActivity
CBaseFilter
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBasePortraitData
CBaseProp
CBaseTrackedStatsEntity
Type
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Dota 2
client
ArtyGameObjectDef_t
ArtyGameObjectDef_t
MVDataNodeType
: 1
MVDataRoot
m_unID
:
ArtyGameObjectID_t
16 (0x10)
m_szGraphicsDef
:
CUtlString
24 (0x18)
MPropertyCustomFGDType
: "vdata_choice:scripts/events/crownfall/artillery_graphics.vdata"
m_szDeathSound
:
CUtlString
40 (0x28)
m_eHitboxType
:
EArtyHitboxType
= "k_eCircle"
48 (0x30)
m_vHitboxMin
:
Vector2D
52 (0x34)
m_vHitboxMax
:
Vector2D
60 (0x3C)
m_flHitboxRadius
:
float32
= 1
68 (0x44)
m_flHitboxExtents
:
float32
= 1
72 (0x48)
m_bInheritTransform
:
bool
76 (0x4C)
m_bInheritRotation
:
bool
= true
77 (0x4D)
m_bInheritVisibility
:
bool
78 (0x4E)
m_bInheritState
:
bool
= true
79 (0x4F)
m_bDestroyOnFallThrough
:
bool
= true
80 (0x50)
m_flFallDamagePerVelocity
:
float32
= 1
84 (0x54)
m_bDeathCausesExplosion
:
bool
88 (0x58)
m_flExplosionDamage
:
float32
92 (0x5C)
m_flExplosionRadius
:
float32
= -1
96 (0x60)
m_flExplosionTerrainRadius
:
float32
= -1
100 (0x64)
m_flGravityMult
:
float32
= 1
104 (0x68)
m_flDragMult
:
float32
= 1
108 (0x6C)
m_flWindMult
:
float32
= 1
112 (0x70)
m_flDeathMaxScaleFactor
:
float32
= 1
116 (0x74)
m_bAllowPhysicsInDying
:
bool
120 (0x78)
m_eType
:
EArtyGameObjectType
= "k_eTypeObject"
121 (0x79)
m_eLayer
:
EArtyLayer
= "k_eDefault"
124 (0x7C)
m_flMaxHealth
:
float32
= 1
128 (0x80)
m_flHealth
:
float32
= 1
132 (0x84)
m_bVisible
:
bool
= true
136 (0x88)
m_bCanCollide
:
bool
= true
137 (0x89)
m_bDoPhysics
:
bool
138 (0x8A)
m_flLifetime
:
float32
= -1
140 (0x8C)
m_flDieTime
:
float32
= 0.1
144 (0x90)
m_vecChildren
:
CUtlVector
<
ArtyGameObjectInstance_t
>
152 (0x98)
Referenced by (4)
ArtyCannonDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t