Source 2 Viewer
ArtyConstants_t
ArtyEnemyDef_t
ArtyEnemyOrder_t
ArtyGameModeInfo_t
ArtyGameModeLevelInfo_t
ArtyGameObjectDef_t
ArtyGameObjectID_t
ArtyGameObjectInstance_t
ArtyGraphicID_t
ArtyGraphicInfo_t
ArtyLevelID_t
ArtyLevelInfo_t
ArtyLevelObjectInstance_t
ArtyLevelWeaponInstance_t
ArtyPlayerDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t
ArtyWeaponID_t
ArtyWeaponInfo_t
AttackRecord_t
AttributeDerivedStats
Attributes
BaseActivity_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BlessingID_t
BlessingPathID_t
BlessingPath_t
BlessingTypeID_t
BlessingType_t
Blessing_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
CAdditionalWearable
CAmbientCreatures
CAnimEventListener
CAnimEventListenerBase
CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphNetworkedVariables
CAnimationLayer
CAnnouncerDescriptor
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAchievement
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseAnimatingActivity
CBaseFilter
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBasePortraitData
CBaseProp
CBaseTrackedStatsEntity
CBaseTriggerAPI
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakableStageHelper
CBuoyancyHelper
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CComicBook
Type
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Dota 2
client
ArtyWeaponInfo_t
ArtyWeaponInfo_t
MVDataRoot
m_unID
:
ArtyWeaponID_t
8 (0x08)
m_sWeaponLocName
:
CUtlString
16 (0x10)
m_sWeaponLocDesc
:
CUtlString
24 (0x18)
m_sWeaponSwapSound
:
CUtlString
32 (0x20)
m_sWeaponFireSound
:
CUtlString
40 (0x28)
m_sWeaponImage
:
CPanoramaImageName
48 (0x30)
m_bIsPlayerWeapon
:
bool
64 (0x40)
m_strGraphicInfoName
:
CUtlString
72 (0x48)
MPropertyCustomFGDType
: "vdata_choice:scripts/events/crownfall/artillery_graphics.vdata"
m_weaponAttackActivity
:
GameActivity_t
= "ACT_DOTA_ATTACK"
84 (0x54)
m_flShotCreationTime
:
float32
88 (0x58)
m_flDamage
:
float32
= 1
92 (0x5C)
m_flHitRadius
:
float32
= 8
96 (0x60)
m_flTerrainCarveRadius
:
float32
= 40
100 (0x64)
m_flDamageRadius
:
float32
104 (0x68)
m_flLockedAngle
:
float32
= -1
108 (0x6C)
m_flLockedPower
:
float32
= -1
112 (0x70)
m_flReloadTime
:
float32
= 2
116 (0x74)
m_nSplitCount
:
int32
120 (0x78)
m_flSplitTime
:
float32
= -1
124 (0x7C)
m_flSplitRepeatTime
:
float32
= -1
128 (0x80)
m_flSplitDispersion
:
float32
132 (0x84)
m_bSplitAtTop
:
bool
136 (0x88)
m_bZeroXOnSplit
:
bool
137 (0x89)
m_bSplitRepeats
:
bool
138 (0x8A)
m_szSplitWeapon
:
CUtlString
144 (0x90)
m_flMaxSpeed
:
float32
= 1000
156 (0x9C)
m_flDragMult
:
float32
= 1
160 (0xA0)
m_flWindMult
:
float32
= 1
164 (0xA4)
m_bIsRay
:
bool
168 (0xA8)
m_flRangeMult
:
float32
= 1
172 (0xAC)
m_nInitialShotCount
:
int32
= 1
176 (0xB0)
m_nInitialShotAngleDispersionPer
:
float32
180 (0xB4)
m_flManaCost
:
float32
184 (0xB8)
m_bDisabled
:
bool
188 (0xBC)
m_bBounces
:
bool
189 (0xBD)
m_bBounceOffTarget
:
bool
= true
190 (0xBE)
m_flFuseTime
:
float32
192 (0xC0)
m_flBounceDrag
:
float32
= 0.7
196 (0xC4)
m_nMaxReloads
:
int32
= -1
200 (0xC8)
m_flGravityMult
:
float32
= 1
204 (0xCC)
m_bProximityFuse
:
bool
208 (0xD0)
m_bUseHighArc
:
bool
= true
209 (0xD1)
m_bCollides
:
bool
= true
210 (0xD2)
m_bDirectAimAtTarget
:
bool
211 (0xD3)
m_nWeaponPoints
:
int32
212 (0xD4)
m_nRayDigTimes
:
int32
216 (0xD8)
m_bNoShootingWhileInAir
:
bool
220 (0xDC)
m_bListenForKeypress
:
bool
221 (0xDD)
m_vVelocityMultOnKeypress
:
Vector2D
= [1,1]
224 (0xE0)
m_vVelocityOffsetOnKeypress
:
Vector2D
232 (0xE8)
m_bShowTrajectory
:
bool
240 (0xF0)
m_vVelocityMultOnExplode
:
Vector2D
= [1,1]
244 (0xF4)
m_vVelocityOffsetOnExplode
:
Vector2D
252 (0xFC)
m_nExplodeTimes
:
int32
= 1
260 (0x0104)
m_flRadiusChangePerExplode
:
float32
264 (0x0108)