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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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AI_MotorServices_DebugSnapshotData_t
AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
AbilityBarType_t
AbilityContributionType_t
AbilityID_t
AbilityLearnResult_t
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AmphibianRhapsodySong_t
AnimGraph2SerializedPoseRecipeSlot_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
ArtyCannonDef_t
ArtyConstants_t
ArtyEnemyDef_t
ArtyEnemyOrder_t
ArtyGameModeInfo_t
ArtyGameModeLevelInfo_t
ArtyGameObjectDef_t
ArtyGameObjectID_t
ArtyGameObjectInstance_t
ArtyGraphicID_t
ArtyGraphicInfo_t
ArtyLevelID_t
ArtyLevelInfo_t
ArtyLevelObjectInstance_t
ArtyLevelWeaponInstance_t
ArtyPlayerDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t
ArtyWeaponID_t
ArtyWeaponInfo_t
AttackRecord_t
AttributeDerivedStats
Attributes
BaseActivity_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BlessingID_t
BlessingPathID_t
BlessingPath_t
BlessingTypeID_t
BlessingType_t
Blessing_t
BloodType
BodySectionMutex_t
BreakableContentsType_t
BrushSolidities_e
CAdditionalWearable
CAmbientCreatures
CAnimGraph2InstancePtr
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphControllerPtr
CAnimationLayer
CAnnouncerDescriptor
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAchievement
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseAnimatingActivity
CBaseEventDefinition
CBaseFilter
CBasePlayerController
CBasePlayerVData
CBasePlayerWeaponVData
CBasePortraitData
Type
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Dota 2
client
ArtyConstants_t
ArtyConstants_t
52 bytes (0x34), align 4
Source
Metadata
MVDataRoot
Fields
Name
Type
Offset
m_flWindAccel
float32
= 50
0
0x00
m_flG0
float32
= 1320
4
0x04
m_flDragCoeff
float32
= 0.003
8
0x08
m_bPuzzle
bool
12
0x0C
m_flMinVelocityForFallDamage
float32
= 50
16
0x10
m_flFallDamageMult
float32
= 0.1
20
0x14
m_flMinAirTimeForDamage
float32
= 0.1
24
0x18
m_bRefillAmmoEachLevel
bool
= true
28
0x1C
m_flMaxClimbHeight
float32
= 3
32
0x20
m_bShowPathProjection
bool
36
0x24
m_bShowTrails
bool
= true
37
0x25
m_bClearOldTrailsOnFire
bool
= true
38
0x26
m_flTrailLingerSeconds
float32
= 30
40
0x28
m_flVelocityPerChargeSecond
float32
= 90
44
0x2C
m_flMinimumGameObjectY
float32
48
0x30