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AI_MotorGroundAnimgraph_DebugSnapshotData_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
AI_Motor_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
AbilityBarType_t
AbilityContributionType_t
AbilityID_t
AbilityLearnResult_t
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AmphibianRhapsodySong_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
ArtyCannonDef_t
ArtyConstants_t
ArtyEnemyDef_t
ArtyEnemyOrder_t
ArtyGameModeInfo_t
ArtyGameModeLevelInfo_t
ArtyGameObjectDef_t
ArtyGameObjectID_t
ArtyGameObjectInstance_t
ArtyGraphicID_t
ArtyGraphicInfo_t
ArtyLevelID_t
ArtyLevelInfo_t
ArtyLevelObjectInstance_t
ArtyLevelWeaponInstance_t
ArtyPlayerDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t
ArtyWeaponID_t
ArtyWeaponInfo_t
AttackRecord_t
AttributeDerivedStats
Attributes
BaseActivity_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BlessingID_t
BlessingPathID_t
BlessingPath_t
BlessingTypeID_t
BlessingType_t
Blessing_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
CAdditionalWearable
CAmbientCreatures
CAnimEventListener
CAnimEventListenerBase
CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphNetworkedVariables
CAnimationLayer
CAnnouncerDescriptor
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAchievement
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseAnimatingActivity
CBaseFilter
CBasePlayerController
CBasePlayerControllerAPI
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Dota 2
client
ArtyConstants_t
ArtyConstants_t
MVDataRoot
m_flWindAccel
:
float32
= 50
0 (0x00)
m_flG0
:
float32
= 1320
4 (0x04)
m_flDragCoeff
:
float32
= 0.003
8 (0x08)
m_bPuzzle
:
bool
12 (0x0C)
m_flMinVelocityForFallDamage
:
float32
= 50
16 (0x10)
m_flFallDamageMult
:
float32
= 0.1
20 (0x14)
m_flMinAirTimeForDamage
:
float32
= 0.1
24 (0x18)
m_bRefillAmmoEachLevel
:
bool
= true
28 (0x1C)
m_flMaxClimbHeight
:
float32
= 3
32 (0x20)
m_bShowPathProjection
:
bool
36 (0x24)
m_bShowTrails
:
bool
= true
37 (0x25)
m_bClearOldTrailsOnFire
:
bool
= true
38 (0x26)
m_flTrailLingerSeconds
:
float32
= 30
40 (0x28)
m_flVelocityPerChargeSecond
:
float32
= 90
44 (0x2C)
m_flMinimumGameObjectY
:
float32
48 (0x30)