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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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client
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AI_BaseNPCAnimGraph_DebugSnap
shotData_t
AI_BaseNPC_DebugSnap
shotData_t
AI_DefaultNPC_DebugSnap
shotData_t
AI_DefaultNPC_DebugSnapshotData_t::P
athQuery_t
AI_FacingServices_DebugSnap
shotData_t
AI_GroundRootMotionMotor_DebugSnap
shotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_
t::Event_t
AI_MotorServices_DebugSnap
shotData_t
AI_MotorServices_DebugSnapshotData_t::MotorPath
Waypoint_t
AI_Navigator_DebugSnap
shotData_t
AI_Navigator_DebugSnapshotData_t::
Waypoint_t
ActiveMod
elConfig_t
A
mmoFlags_t
A
mmoIndex_t
Ammo
Position_t
Ammo
TypeInfo_t
AnimGraph2SerializedPoseRe
cipeSlot_t
AnimGraphDebug
DrawType_t
Anim
LoopMode_t
AnimationA
lgorithm_t
BeamType_t
BeginDeathLifeStateTr
ansition_t
Bidirectiona
l_Messages
BloodType
BodySect
ionMutex_t
BreakableCont
entsType_t
BrushSo
lidities_e
C4Lig
htEffect_t
CAnimGraph2I
nstancePtr
CAnimGraphCont
rollerBase
CAnimGraphControl
lerManager
CAnimGraphCon
trollerPtr
CAtt
ributeList
CAttrib
uteManager
CAttributeManager::cached_attribu
te_float_t
CBas
eAnimGraph
CBaseAnimGraphAlias_bas
eanimating
CBaseAnimGraph
Controller
CBaseAnimGraphDestructibleParts_Graph
Controller
CBaseAnimGraphVariati
onUserData
C
BaseFilter
CBasePlayer
Controller
CBaseP
layerVData
CBasePlayerW
eaponVData
CBaseProp
CBod
yComponent
CBodyComponentBas
eAnimGraph
CBodyComponentBaseM
odelEntity
CBodyComp
onentPoint
Type
/
to search schemas
Counter-Strike 2
client
AI_FacingServices_DebugSnapshotData_t
AI_FacingServices_DebugSnapshotData_t
72 bytes (0x48), align 8
Source
Used by fields
AI_BaseNPC_DebugSnapshotData_t
facingServices
Metadata
MPropertyFriendlyName
: "Facing Services"
MDebugSnapshotDataRenderFn
Also in
Dota 2
differs
Deadlock
differs
Fields
Name
Type
Offset
npc_position
VectorWS
0
0x00
facing_target_source
CGlobalSymbol
16
0x10
facing_target
VectorWS
24
0x18
schedule_facing_priority
CGlobalSymbol
40
0x28
strafing_source
CGlobalSymbol
48
0x30
strafing_enabled
bool
56
0x38
movement_id
CGlobalSymbol
64
0x40