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client (714)
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
BaseExplosionTypes_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
C4LightEffect_t
CAnimEventListener
CAnimEventListenerBase
CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphNetworkedVariables
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseFilter
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBaseProp
CBaseTriggerAPI
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBreakableStageHelper
CBuoyancyHelper
CCS2ChickenGraphController
CCS2WeaponGraphController
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayer_ActionTrackingServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_GlowServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
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Counter-Strike 2
client
AmmoFlags_t
AmmoFlags_t
uint32_t
AMMO_FORCE_DROP_IF_CARRIED
=
1
0x01
AMMO_RESERVE_STAYS_WITH_WEAPON
=
2
0x02
AMMO_FLAG_MAX
=
2
0x02
MEnumeratorIsNotAFlag
MPropertySuppressEnumerator
Referenced by (1)
AmmoTypeInfo_t
m_nFlags
Also in
Dota 2
Deadlock