Source 2 Viewer
CSurvivorsPowerUp_ProjectileAttack
CSurvivorsPowerUp_Snotty
CSurvivorsPowerUp_Spirits
CSurvivorsPowerUp_Stampede
CSurvivorsPowerUp_Swashbuckle
CSurvivorsPowerUp_Track
CSurvivorsSpawner
CSurvivorsSpawnerDefinition
CSurvivorsSpawnerDestructibles
CSurvivorsSpawnerDestructiblesDefinition
CSurvivorsSpawnerEliteTurret
CSurvivorsSpawnerEliteTurretDefinition
CSurvivorsSpawnerGolem
CSurvivorsSpawnerGolemDefinition
CSurvivorsSpawnerTower
CSurvivorsSpawnerTowerDefinition
CSurvivorsUnit
CSurvivorsUnit_Snotty
CSurvivorsUpgradeDefinition
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTimeline
CTormentorSpawnPhase
CTriggerFan
CUnitOrders
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_Artillery_PortraitWorldUnit
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
C_DOTABaseGameMode
C_DOTABotChallengeGameMode
C_DOTACameraBounds
C_DOTACheers
C_DOTACustomGameHeroPickRules
C_DOTAFogOfWarTempViewers
C_DOTAGameManager
C_DOTAGameManagerProxy
C_DOTAGamerules
C_DOTAGamerulesProxy
C_DOTAMutationGameMode
C_DOTANewPlayerPoolGameMode
C_DOTAPlayerController
Type
/
to search
Dota 2
client
CTakeDamageInfo
CTakeDamageInfo
m_vecDamageForce
:
Vector
8 (0x08)
m_vecDamagePosition
:
VectorWS
20 (0x14)
m_vecReportedPosition
:
VectorWS
32 (0x20)
m_vecDamageDirection
:
Vector
44 (0x2C)
m_hInflictor
:
CHandle
<
C_BaseEntity
>
56 (0x38)
m_hAttacker
:
CHandle
<
C_BaseEntity
>
60 (0x3C)
m_hAbility
:
CHandle
<
C_BaseEntity
>
64 (0x40)
m_flDamage
:
float32
68 (0x44)
m_flTotalledDamage
:
float32
72 (0x48)
m_bitsDamageType
:
DamageTypes_t
76 (0x4C)
m_iDamageCustom
:
int32
80 (0x50)
m_iAmmoType
:
AmmoIndex_t
84 (0x54)
m_flOriginalDamage
:
float32
96 (0x60)
m_bShouldBleed
:
bool
100 (0x64)
m_bShouldSpark
:
bool
101 (0x65)
m_nDamageFlags
:
TakeDamageFlags_t
112 (0x70)
m_bitsDotaDamageType
:
int32
120 (0x78)
m_nDotaDamageCategory
:
int32
124 (0x7C)
m_flCombatLogCreditFactor
:
float32
= 1
128 (0x80)
m_iRecord
:
int16
132 (0x84)
m_iHitGroupId
:
HitGroup_t
= "HITGROUP_INVALID"
136 (0x88)
m_DestructibleHitGroupRequests
:
CUtlLeanVector
<
DestructiblePartDamageRequest_t
>
176 (0xB0)
m_bInTakeDamageFlow
:
bool
192 (0xC0)
MNotSaved
Referenced by (2)
CTakeDamageResult
m_pOriginatingInfo
SummaryTakeDamageInfo_t
info
Also in
Counter-Strike 2
Deadlock