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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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  • CSurvivorsPowerUp_AreaAttack
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
  • CSurvivorsPowerUp_Track
  • CSurvivorsSpawner
  • CSurvivorsSpawnerDefinition
  • CSurvivorsSpawnerDestructibles
  • CSurvivorsSpawnerDestructiblesDefinition
  • CSurvivorsSpawnerEliteTurret
  • CSurvivorsSpawnerEliteTurretDefinition
  • CSurvivorsSpawnerGolem
  • CSurvivorsSpawnerGolemDefinition
  • CSurvivorsSpawnerTower
  • CSurvivorsSpawnerTowerDefinition
  • CSurvivorsUnit
  • CSurvivorsUnit_Snotty
  • CSurvivorsUpgradeDefinition
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTimeline
  • CTormentorSpawnPhase
  • CTriggerFan
  • CUnitOrders
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_Artillery_PortraitWorldUnit
  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseModelEntity
  • C_BaseModelEntity::BodyGroupRequest_t
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CrownfallShmupCamera
  • C_CrownfallShmupEnemy
  • C_DOTAAmbientCreatureParticleZone
  • C_DOTAAppCheers
  • C_DOTABaseAbility
  • C_DOTABaseCustomHeroPickRules
  • C_DOTABaseGameMode
Type / to search schemas
  1. Dota 2
  2. client
  3. CSurvivorsSpawner

CSurvivorsSpawner

376 bytes (0x0178)Source
Derived classes
CSurvivorsSpawnerDestructiblesCSurvivorsSpawnerEliteTurretCSurvivorsSpawnerGolemCSurvivorsSpawnerTower
Used by fields
CSurvivorsEnemym_pSpawner

Fields

NameTypeOffset
m_vecSpawnedUnitIDs
CUtlVector<SurvivorsUnitID_t>
160x0010
m_unEnemyID
SurvivorsEnemyID_t
480x0030
m_nMinimumEnemyCount
int32
520x0034
m_nMaxSpawnCountPerInterval
int32
560x0038
m_nOverflowEnemySpawnCount
int32
600x003C
m_eSpawnBehavior
ESurvivorsEnemySpawnBehavior
640x0040
m_flFixedDirectionSpawnDistanceVariance
float32
680x0044
m_flSpawnOvalRadius
Vector2D
720x0048
m_sSpawnInfoTargetName
CUtlString
800x0050
m_vecOccupiedPositions
CUtlVector<int32>
880x0058
m_flPerpendicularWallSpacing
float32
1120x0070
m_vSpawnerOrigin
VectorWS
1160x0074
m_bSpawningComplete
bool
1280x0080
m_bIsPersistant
bool
1290x0081
m_bResetSpawnIntervalOnKill
bool
1300x0082
m_bIsActive
bool
1310x0083
m_flDuration
float32
1320x0084
m_flSpawnIntervalTimer
float32
1360x0088
m_flSpawnInterval
float32
1400x008C
m_flSpawnChance
float32
1440x0090
m_eSpawnPositionsLayer
ESurvivorsEnemySpawnPositionsLayer
1480x0094
m_sSpawnParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
1520x0098
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.