Source 2 Viewer
  • CSurvivorsPowerUp_AreaAttack
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
  • CSurvivorsPowerUp_Track
  • CSurvivorsSpawner
  • CSurvivorsSpawnerDefinition
  • CSurvivorsSpawnerDestructibles
  • CSurvivorsSpawnerDestructiblesDefinition
  • CSurvivorsSpawnerEliteTurret
  • CSurvivorsSpawnerEliteTurretDefinition
  • CSurvivorsSpawnerGolem
  • CSurvivorsSpawnerGolemDefinition
  • CSurvivorsSpawnerTower
  • CSurvivorsSpawnerTowerDefinition
  • CSurvivorsUnit
  • CSurvivorsUnit_Snotty
  • CSurvivorsUpgradeDefinition
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTimeline
  • CTormentorSpawnPhase
  • CTriggerFan
  • CUnitOrders
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_Artillery_PortraitWorldUnit
  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CrownfallShmupCamera
  • C_CrownfallShmupEnemy
  • C_DOTAAmbientCreatureParticleZone
  • C_DOTAAppCheers
  • C_DOTABaseAbility
  • C_DOTABaseCustomHeroPickRules
Type / to search
  1. Dota 2
  2. client
  3. CSurvivorsSpawner

CSurvivorsSpawner

  • m_vecSpawnedUnitIDs: CUtlVector< SurvivorsUnitID_t >16 (0x10)
  • m_unEnemyID: SurvivorsEnemyID_t48 (0x30)
  • m_nMinimumEnemyCount: int3252 (0x34)
  • m_nMaxSpawnCountPerInterval: int3256 (0x38)
  • m_nOverflowEnemySpawnCount: int3260 (0x3C)
  • m_eSpawnBehavior: ESurvivorsEnemySpawnBehavior64 (0x40)
  • m_flFixedDirectionSpawnDistanceVariance: float3268 (0x44)
  • m_flSpawnOvalRadius: Vector2D72 (0x48)
  • m_sSpawnInfoTargetName: CUtlString80 (0x50)
  • m_vecOccupiedPositions: CUtlVector< int32 >88 (0x58)
  • m_flPerpendicularWallSpacing: float32112 (0x70)
  • m_vSpawnerOrigin: Vector116 (0x74)
  • m_bSpawningComplete: bool128 (0x80)
  • m_bIsPersistant: bool129 (0x81)
  • m_bResetSpawnIntervalOnKill: bool130 (0x82)
  • m_bIsActive: bool131 (0x83)
  • m_flDuration: float32132 (0x84)
  • m_flSpawnIntervalTimer: float32136 (0x88)
  • m_flSpawnInterval: float32140 (0x8C)
  • m_flSpawnChance: float32144 (0x90)
  • m_eSpawnPositionsLayer: ESurvivorsEnemySpawnPositionsLayer148 (0x94)
  • m_sSpawnParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >152 (0x98)
Referenced by (5)
CSurvivorsEnemym_pSpawnerCSurvivorsSpawnerDestructiblesCSurvivorsSpawnerEliteTurretCSurvivorsSpawnerGolemCSurvivorsSpawnerTower
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.