Source 2 Viewer
CSurvivorsPowerUp_AreaAttack
CSurvivorsPowerUp_AreaAttack_Circle
CSurvivorsPowerUp_AreaAttack_CircleConstant
CSurvivorsPowerUp_AreaAttack_Line
CSurvivorsPowerUp_CounterHelix
CSurvivorsPowerUp_EchoStrike
CSurvivorsPowerUp_Frostbite
CSurvivorsPowerUp_InstantAttack
CSurvivorsPowerUp_KnifeThrow
CSurvivorsPowerUp_LagunaBlade
CSurvivorsPowerUp_LandMine
CSurvivorsPowerUp_MagicMissile
CSurvivorsPowerUp_MortimerKisses
CSurvivorsPowerUp_ProjectileAttack
CSurvivorsPowerUp_Snotty
CSurvivorsPowerUp_Spirits
CSurvivorsPowerUp_Stampede
CSurvivorsPowerUp_Swashbuckle
CSurvivorsPowerUp_Track
CSurvivorsSpawner
CSurvivorsSpawnerDefinition
CSurvivorsSpawnerDestructibles
CSurvivorsSpawnerDestructiblesDefinition
CSurvivorsSpawnerEliteTurret
CSurvivorsSpawnerEliteTurretDefinition
CSurvivorsSpawnerGolem
CSurvivorsSpawnerGolemDefinition
CSurvivorsSpawnerTower
CSurvivorsSpawnerTowerDefinition
CSurvivorsUnit
CSurvivorsUnit_Snotty
CSurvivorsUpgradeDefinition
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTimeline
CTormentorSpawnPhase
CTriggerFan
CUnitOrders
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_Artillery_PortraitWorldUnit
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
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Dota 2
client
CSurvivorsSpawner
CSurvivorsSpawner
m_vecSpawnedUnitIDs
:
CUtlVector
<
SurvivorsUnitID_t
>
16 (0x10)
m_unEnemyID
:
SurvivorsEnemyID_t
48 (0x30)
m_nMinimumEnemyCount
:
int32
52 (0x34)
m_nMaxSpawnCountPerInterval
:
int32
56 (0x38)
m_nOverflowEnemySpawnCount
:
int32
60 (0x3C)
m_eSpawnBehavior
:
ESurvivorsEnemySpawnBehavior
64 (0x40)
m_flFixedDirectionSpawnDistanceVariance
:
float32
68 (0x44)
m_flSpawnOvalRadius
:
Vector2D
72 (0x48)
m_sSpawnInfoTargetName
:
CUtlString
80 (0x50)
m_vecOccupiedPositions
:
CUtlVector
<
int32
>
88 (0x58)
m_flPerpendicularWallSpacing
:
float32
112 (0x70)
m_vSpawnerOrigin
:
Vector
116 (0x74)
m_bSpawningComplete
:
bool
128 (0x80)
m_bIsPersistant
:
bool
129 (0x81)
m_bResetSpawnIntervalOnKill
:
bool
130 (0x82)
m_bIsActive
:
bool
131 (0x83)
m_flDuration
:
float32
132 (0x84)
m_flSpawnIntervalTimer
:
float32
136 (0x88)
m_flSpawnInterval
:
float32
140 (0x8C)
m_flSpawnChance
:
float32
144 (0x90)
m_eSpawnPositionsLayer
:
ESurvivorsEnemySpawnPositionsLayer
148 (0x94)
m_sSpawnParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
152 (0x98)
Referenced by (5)
CSurvivorsEnemy
m_pSpawner
CSurvivorsSpawnerDestructibles
CSurvivorsSpawnerEliteTurret
CSurvivorsSpawnerGolem
CSurvivorsSpawnerTower