Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
Show
All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
CSurvivorsPowerUp_AreaAttack
CSurvivorsPowerUp_AreaAttack_Circle
CSurvivorsPowerUp_AreaAttack_CircleConstant
CSurvivorsPowerUp_AreaAttack_Line
CSurvivorsPowerUp_CounterHelix
CSurvivorsPowerUp_EchoStrike
CSurvivorsPowerUp_Frostbite
CSurvivorsPowerUp_InstantAttack
CSurvivorsPowerUp_KnifeThrow
CSurvivorsPowerUp_LagunaBlade
CSurvivorsPowerUp_LandMine
CSurvivorsPowerUp_MagicMissile
CSurvivorsPowerUp_MortimerKisses
CSurvivorsPowerUp_ProjectileAttack
CSurvivorsPowerUp_Snotty
CSurvivorsPowerUp_Spirits
CSurvivorsPowerUp_Stampede
CSurvivorsPowerUp_Swashbuckle
CSurvivorsPowerUp_Track
CSurvivorsSpawner
CSurvivorsSpawnerDefinition
CSurvivorsSpawnerDestructibles
CSurvivorsSpawnerDestructiblesDefinition
CSurvivorsSpawnerEliteTurret
CSurvivorsSpawnerEliteTurretDefinition
CSurvivorsSpawnerGolem
CSurvivorsSpawnerGolemDefinition
CSurvivorsSpawnerTower
CSurvivorsSpawnerTowerDefinition
CSurvivorsUnit
CSurvivorsUnit_Snotty
CSurvivorsUpgradeDefinition
CTakeDamageInfo
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTimeline
CTormentorSpawnPhase
CTriggerFan
CUnitOrders
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_Artillery_PortraitWorldUnit
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseModelEntity
C_BaseModelEntity::BodyGroupRequest_t
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
C_DOTABaseGameMode
Type
/
to search schemas
Dota 2
client
CSurvivorsSpawner
CSurvivorsSpawner
376 bytes (0x0178)
Source
Derived classes
CSurvivorsSpawnerDestructibles
CSurvivorsSpawnerEliteTurret
CSurvivorsSpawnerGolem
CSurvivorsSpawnerTower
Used by fields
CSurvivorsEnemy
m_pSpawner
Fields
Name
Type
Offset
m_vecSpawnedUnitIDs
CUtlVector
<
SurvivorsUnitID_t
>
16
0x0010
m_unEnemyID
SurvivorsEnemyID_t
48
0x0030
m_nMinimumEnemyCount
int32
52
0x0034
m_nMaxSpawnCountPerInterval
int32
56
0x0038
m_nOverflowEnemySpawnCount
int32
60
0x003C
m_eSpawnBehavior
ESurvivorsEnemySpawnBehavior
64
0x0040
m_flFixedDirectionSpawnDistanceVariance
float32
68
0x0044
m_flSpawnOvalRadius
Vector2D
72
0x0048
m_sSpawnInfoTargetName
CUtlString
80
0x0050
m_vecOccupiedPositions
CUtlVector
<
int32
>
88
0x0058
m_flPerpendicularWallSpacing
float32
112
0x0070
m_vSpawnerOrigin
VectorWS
116
0x0074
m_bSpawningComplete
bool
128
0x0080
m_bIsPersistant
bool
129
0x0081
m_bResetSpawnIntervalOnKill
bool
130
0x0082
m_bIsActive
bool
131
0x0083
m_flDuration
float32
132
0x0084
m_flSpawnIntervalTimer
float32
136
0x0088
m_flSpawnInterval
float32
140
0x008C
m_flSpawnChance
float32
144
0x0090
m_eSpawnPositionsLayer
ESurvivorsEnemySpawnPositionsLayer
148
0x0094
m_sSpawnParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
152
0x0098