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Dota 2
client
ESurvivorsEnemySpawnPositionsLayer
ESurvivorsEnemySpawnPositionsLayer
uint32_t
INVALID
=
-1
0xFFFFFFFF
ENEMY_MAIN
=
1
0x01
DESTRUCTIBLE_MAIN
=
2
0x02
ENEMY_BOSS_ROOM
=
3
0x03
Referenced by (2)
CSurvivorsSpawner
m_eSpawnPositionsLayer
CSurvivorsSpawnerDefinition
m_eSpawnPositionsLayer