Source 2 Viewer
ESource2PlayStatsFieldType
ESourceEngine
ESpecialPingValue
ESplitScreenMessageType
EStartFindingMatchResult
EStickerQualityTableType_t
EStickerbookAuditAction
EStickerbookPageType
ESupportEventRequestResult
ESurvivorsAreaAttackOrigin
ESurvivorsAttackTargeting
ESurvivorsBossAbility
ESurvivorsBossState
ESurvivorsEnemyMovementBehavior
ESurvivorsEnemyMovementCapability
ESurvivorsEnemySeparationLayer
ESurvivorsEnemySpawnBehavior
ESurvivorsEnemySpawnPositionsLayer
ESurvivorsUpgradeRarity
ETEProtobufIds
ETalentContentAssetStatus
ETalentContentAssetType
ETalentContentStatus
ETeamFanContentAssetStatus
ETeamFanContentAssetType
ETeamFanContentStatus
ETeamInviteResult
ETeamTrackedStatImpl
ETimerAlertType
ETormentorLocation
ETormentorSpawnPhase
ETournamentEvent
ETournamentGameState
ETournamentNodeState
ETournamentState
ETournamentTeamState
ETournamentTemplate
ETourneyQueueDeadlineState
ETrackedStatAggregate
EUnderDraftResponse
EWeekendTourneyRichPresenceEvent
EconEntityParticleDisableMode_t
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
Type
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Dota 2
client
ETEProtobufIds
ETEProtobufIds
uint32_t
TE_EffectDispatchId
=
400
0x0190
TE_ArmorRicochetId
=
401
0x0191
TE_BeamEntPointId
=
402
0x0192
TE_BeamEntsId
=
403
0x0193
TE_BeamPointsId
=
404
0x0194
TE_BeamRingId
=
405
0x0195
TE_BubblesId
=
408
0x0198
TE_BubbleTrailId
=
409
0x0199
TE_DecalId
=
410
0x019A
TE_WorldDecalId
=
411
0x019B
TE_EnergySplashId
=
412
0x019C
TE_FizzId
=
413
0x019D
TE_ShatterSurfaceId
=
414
0x019E
TE_GlowSpriteId
=
415
0x019F
TE_ImpactId
=
416
0x01A0
TE_MuzzleFlashId
=
417
0x01A1
TE_BloodStreamId
=
418
0x01A2
TE_ExplosionId
=
419
0x01A3
TE_DustId
=
420
0x01A4
TE_LargeFunnelId
=
421
0x01A5
TE_SparksId
=
422
0x01A6
TE_PhysicsPropId
=
423
0x01A7
TE_SmokeId
=
426
0x01AA
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Deadlock