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  1. Deadlock
  2. client
  3. ETEProtobufIds

ETEProtobufIds

uint32_t
  • TE_EffectDispatchId = 4000x0190
  • TE_ArmorRicochetId = 4010x0191
  • TE_BeamEntPointId = 4020x0192
  • TE_BeamEntsId = 4030x0193
  • TE_BeamPointsId = 4040x0194
  • TE_BeamRingId = 4050x0195
  • TE_BubblesId = 4080x0198
  • TE_BubbleTrailId = 4090x0199
  • TE_DecalId = 4100x019A
  • TE_WorldDecalId = 4110x019B
  • TE_EnergySplashId = 4120x019C
  • TE_FizzId = 4130x019D
  • TE_ShatterSurfaceId = 4140x019E
  • TE_GlowSpriteId = 4150x019F
  • TE_ImpactId = 4160x01A0
  • TE_MuzzleFlashId = 4170x01A1
  • TE_BloodStreamId = 4180x01A2
  • TE_ExplosionId = 4190x01A3
  • TE_DustId = 4200x01A4
  • TE_LargeFunnelId = 4210x01A5
  • TE_SparksId = 4220x01A6
  • TE_PhysicsPropId = 4230x01A7
  • TE_SmokeId = 4260x01AA
Also in
Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.