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EStatsType
EStreetBrawlGameState
ESwingState_t
ETEProtobufIds
ETeamTrackedStatImpl
ETelepunchState_t
ETier3Phase_t
ETier3State_t
ETrackedProjectileTarget_t
ETrackedStatAggregate
EViscousBowlingBallState_t
EWallAttachState
EWallJumpFacing
EWeakPointBreakBehavior
EWraithCardType
EconEntityParticleDisableMode_t
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
ExternalAnimGraph_t
FilterDamageType
FilterHealth
FireUserEntityIO_t
FixAngleSet_t
Flags_t
FootstepSound_t
ForcedCrouchState_t
FullSellPriceAbilityUpgrades_t
GCConnectionStatus
GCProtoBufMsgSrc
GLOBALESTATE
GameAnimEventIndex_t
GameModeStreetBrawl_t
Type
/
to search
Deadlock
client
EntityDisolveType_t
EntityDisolveType_t
uint32_t
ENTITY_DISSOLVE_INVALID
=
-1
0xFFFFFFFF
ENTITY_DISSOLVE_NORMAL
=
0
0x00
ENTITY_DISSOLVE_ELECTRICAL
=
1
0x01
ENTITY_DISSOLVE_ELECTRICAL_LIGHT
=
2
0x02
ENTITY_DISSOLVE_CORE
=
3
0x03
Referenced by (2)
C_EntityDissolve
m_nDissolveType
CEntityDissolve
m_nDissolveType
Also in
Counter-Strike 2
Dota 2