Source 2 Viewer
  • CSurvivorsPowerUpDefinition_Stampede
  • CSurvivorsPowerUpDefinition_Swashbuckle
  • CSurvivorsPowerUpDefinition_Track
  • CSurvivorsPowerUpSnapshot
  • CSurvivorsPowerUp_ArcaneBolt
  • CSurvivorsPowerUp_AreaAttack
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
  • CSurvivorsPowerUp_Track
  • CSurvivorsSpawner
  • CSurvivorsSpawnerDefinition
  • CSurvivorsSpawnerDestructibles
  • CSurvivorsSpawnerDestructiblesDefinition
  • CSurvivorsSpawnerEliteTurret
  • CSurvivorsSpawnerEliteTurretDefinition
  • CSurvivorsSpawnerGolem
  • CSurvivorsSpawnerGolemDefinition
  • CSurvivorsSpawnerTower
  • CSurvivorsSpawnerTowerDefinition
  • CSurvivorsUnit
  • CSurvivorsUnit_Snotty
  • CSurvivorsUpgradeDefinition
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTimeline
  • CTormentorSpawnPhase
  • CTriggerFan
  • CUnitOrders
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_Artillery_PortraitWorldUnit
  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CrownfallShmupCamera
Type / to search
  1. Dota 2
  2. client
  3. CSurvivorsPowerUp_AreaAttack_Circle
  4. CSurvivorsPowerUp_Snotty

CSurvivorsPowerUp_Snotty

Inherits from (29 fields)
CSurvivorsPowerUp_AreaAttack_CircleCSurvivorsPowerUp_AreaAttackCSurvivorsPowerUp
  • m_vecSnotties: CUtlVector< SurvivorsUnitID_t >2048 (0x0800)
  • m_flRotationSpeedDeg: float322072 (0x0818)
  • m_flRotationDist: float322076 (0x081C)
  • m_vecSnottyParticles: CUtlVector< SurvivorsParticleID_t >2080 (0x0820)
  • m_flParticleLifetime: float322104 (0x0838)
  • m_flTimeUntilNextSalvo: float322108 (0x083C)
  • m_nSalvosRemaining: int322112 (0x0840)
  • m_bFirstSalvo: bool2116 (0x0844)
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.