Source 2 Viewer
  • CSurvivorsPowerUpDefinition_ProjectileAttack
  • CSurvivorsPowerUpDefinition_Snotty
  • CSurvivorsPowerUpDefinition_Spirits
  • CSurvivorsPowerUpDefinition_Stampede
  • CSurvivorsPowerUpDefinition_Swashbuckle
  • CSurvivorsPowerUpDefinition_Track
  • CSurvivorsPowerUpSnapshot
  • CSurvivorsPowerUp_ArcaneBolt
  • CSurvivorsPowerUp_AreaAttack
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
  • CSurvivorsPowerUp_Track
  • CSurvivorsSpawner
  • CSurvivorsSpawnerDefinition
  • CSurvivorsSpawnerDestructibles
  • CSurvivorsSpawnerDestructiblesDefinition
  • CSurvivorsSpawnerEliteTurret
  • CSurvivorsSpawnerEliteTurretDefinition
  • CSurvivorsSpawnerGolem
  • CSurvivorsSpawnerGolemDefinition
  • CSurvivorsSpawnerTower
  • CSurvivorsSpawnerTowerDefinition
  • CSurvivorsUnit
  • CSurvivorsUnit_Snotty
  • CSurvivorsUpgradeDefinition
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTimeline
  • CTormentorSpawnPhase
  • CTriggerFan
  • CUnitOrders
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_Artillery_PortraitWorldUnit
  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
Type / to search
  1. Dota 2
  2. client
  3. CSurvivorsPowerUp_ProjectileAttack
  4. CSurvivorsPowerUp_MagicMissile

CSurvivorsPowerUp_MagicMissile

Inherits from (33 fields)
CSurvivorsPowerUp_ProjectileAttackCSurvivorsPowerUp
  • m_nEnemiesKilled: int321840 (0x0730)
  • m_flShardDamageMultiplier: float321844 (0x0734)
  • m_flScepterDamageIncreasePerEnemyKilled: float321848 (0x0738)
  • m_sPhysicalWeaknessEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >1856 (0x0740)
  • m_sImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2080 (0x0820)
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.