Source 2 Viewer
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CSurvivorsAttackParticleInfo
CSurvivorsAttributeDefinition
CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
CSurvivorsAttributeDefinition::MetaProgressionTier_t
CSurvivorsAttributeValue
CSurvivorsDifficultyDefinition
CSurvivorsEnemy
CSurvivorsEnemyAbsorber
CSurvivorsEnemyDefinition
CSurvivorsEnemyDefinition::Attack
CSurvivorsEnemyDefinition::PickupChance
CSurvivorsEnemyDefinition_Absorber
CSurvivorsEnemyDefinition_Golem
CSurvivorsEnemyDefinition_ImperiaBoss
CSurvivorsEnemyDefinition_Pillar
CSurvivorsEnemyDefinition_Resurrector
CSurvivorsEnemyDefinition_Snotty
CSurvivorsEnemyEventDefinition
CSurvivorsEnemyGolem
CSurvivorsEnemyPillar
CSurvivorsEnemyResurrector
CSurvivorsEnemySnapshot
CSurvivorsEntity
CSurvivorsGameModeDefinition
CSurvivorsGameModeDefinition::SeparationLayerData
CSurvivorsGameSnapshot
CSurvivorsHeroDefinition
CSurvivorsImperiaBoss
CSurvivorsLevelDefinition
CSurvivorsLootTable
CSurvivorsLootTable::CLootEntry
CSurvivorsLootTable::CLootEntryCollection
CSurvivorsPickupDefinition
CSurvivorsPickupSnapshot
CSurvivorsPlayerSnapshot
CSurvivorsPowerUp
CSurvivorsPowerUpDamageTickInfo
CSurvivorsPowerUpDefinition
CSurvivorsPowerUpDefinition_ArcaneBolt
CSurvivorsPowerUpDefinition_AreaAttack
CSurvivorsPowerUpDefinition_AreaAttack_Circle
CSurvivorsPowerUpDefinition_AreaAttack_CircleConstant
CSurvivorsPowerUpDefinition_AreaAttack_Line
CSurvivorsPowerUpDefinition_CounterHelix
CSurvivorsPowerUpDefinition_EchoStrike
CSurvivorsPowerUpDefinition_Frostbite
CSurvivorsPowerUpDefinition_InstantAttack
CSurvivorsPowerUpDefinition_KnifeThrow
CSurvivorsPowerUpDefinition_LagunaBlade
CSurvivorsPowerUpDefinition_LandMine
CSurvivorsPowerUpDefinition_MagicMissile
CSurvivorsPowerUpDefinition_MortimerKisses
CSurvivorsPowerUpDefinition_ProjectileAttack
CSurvivorsPowerUpDefinition_Snotty
CSurvivorsPowerUpDefinition_Spirits
CSurvivorsPowerUpDefinition_Stampede
CSurvivorsPowerUpDefinition_Swashbuckle
CSurvivorsPowerUpDefinition_Track
CSurvivorsPowerUpSnapshot
CSurvivorsPowerUp_ArcaneBolt
CSurvivorsPowerUp_AreaAttack
CSurvivorsPowerUp_AreaAttack_Circle
CSurvivorsPowerUp_AreaAttack_CircleConstant
CSurvivorsPowerUp_AreaAttack_Line
CSurvivorsPowerUp_CounterHelix
CSurvivorsPowerUp_EchoStrike
CSurvivorsPowerUp_Frostbite
CSurvivorsPowerUp_InstantAttack
CSurvivorsPowerUp_KnifeThrow
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Dota 2
client
CSurvivorsEnemyDefinition
CSurvivorsEnemyDefinition
MVDataRoot
m_unEnemyID
:
SurvivorsEnemyID_t
8 (0x08)
m_vecModelNames
:
CUtlVector
<
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
>
24 (0x18)
m_sStatsName
:
CUtlString
48 (0x30)
m_sDisplayName
:
CUtlString
56 (0x38)
m_sImageThumbnail
:
CPanoramaImageName
64 (0x40)
m_bUseHeroModel
:
bool
80 (0x50)
m_nDOTAHeroID
:
HeroID_t
84 (0x54)
m_vecEconItems
:
CUtlVector
<
item_definition_index_t
>
88 (0x58)
m_unStyleIndex
:
style_index_t
= 255
112 (0x70)
m_sSkinName
:
CUtlString
120 (0x78)
m_sSkinNames
:
CUtlVector
<
CUtlString
>
128 (0x80)
m_flTouchDamage
:
float32
152 (0x98)
m_bDieOnTouch
:
bool
156 (0x9C)
m_vecAttacks
:
CUtlVector
<
CSurvivorsEnemyDefinition::Attack
>
160 (0xA0)
m_vecPickupChances
:
CUtlVector
<
CSurvivorsEnemyDefinition::PickupChance
>
184 (0xB8)
m_vecLootTable
:
CUtlVector
<
CSurvivorsEnemyDefinition::PickupChance
>
208 (0xD0)
m_fullLootTable
:
CSurvivorsLootTable
232 (0xE8)
m_flMaxHealth
:
float32
= 10
256 (0x0100)
m_flMaxHealthPerPlayerLevel
:
float32
260 (0x0104)
m_flMoveSpeed
:
float32
= 50
264 (0x0108)
m_flModelScale
:
float32
= 1
268 (0x010C)
m_flMaxModelScaleVariance
:
float32
= 0.05
272 (0x0110)
m_flCollisionRadius
:
float32
= 30
276 (0x0114)
m_bHasSolidBody
:
bool
280 (0x0118)
m_bUndespawnable
:
bool
281 (0x0119)
m_flOverrideDespawnRadiusBuffer
:
float32
= -1
284 (0x011C)
m_bHasDeathAnimation
:
bool
= true
288 (0x0120)
m_bDissolveOnDeath
:
bool
= true
289 (0x0121)
m_flDeathDuration
:
float32
= 0.5
292 (0x0124)
m_flDeathEffect_DissolveEdgeWidth
:
float32
= 0.05
296 (0x0128)
m_flDeathEffect_DissolveScale
:
float32
= 200
300 (0x012C)
m_flDeathEffect_DissolveColor
:
Vector
= [0.1,0,0]
304 (0x0130)
m_bRandomFacing
:
bool
= true
316 (0x013C)
m_bPlayerFacing
:
bool
317 (0x013D)
m_vFixedFacing
:
Vector2D
320 (0x0140)
m_sDeathEffectParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
328 (0x0148)
m_flMoveAnimPlaybackRate
:
float32
= 1
552 (0x0228)
m_flIdleAnimPlaybackRate
:
float32
= 1
556 (0x022C)
m_flTurnRate
:
float32
= 75
560 (0x0230)
m_flSinMovementAngle
:
float32
= 90
564 (0x0234)
m_flSinMovementPeriodMultiplier
:
float32
= 1
568 (0x0238)
m_flMass
:
float32
= 1
572 (0x023C)
m_flKnockbackResistance
:
float32
576 (0x0240)
m_flStatusResistance
:
float32
580 (0x0244)
m_bIsElite
:
bool
584 (0x0248)
m_bIsMiniboss
:
bool
585 (0x0249)
m_bIsDestructible
:
bool
586 (0x024A)
m_bHasGlowOutline
:
bool
587 (0x024B)
m_bOverrideGlowColor
:
bool
588 (0x024C)
m_cOverriddenGlowColor
:
Color
589 (0x024D)
m_bShowHealthBar
:
bool
593 (0x0251)
m_bCenterRooted
:
bool
594 (0x0252)
m_bRotates
:
bool
595 (0x0253)
m_bRandomizeSinTurnTimerOnSpawn
:
bool
= true
596 (0x0254)
m_bInvulnerable
:
bool
597 (0x0255)
m_bPlayerFriendly
:
bool
598 (0x0256)
m_nSplitOnDeathNumUnits
:
int32
= -1
600 (0x0258)
m_unSplitOnDeathEnemyID
:
SurvivorsEnemyID_t
604 (0x025C)
m_flSplitOnDeathKnockbackDistance
:
float32
= 50
608 (0x0260)
m_eMovementBehavior
:
ESurvivorsEnemyMovementBehavior
= "ENEMY_MOVEMENT_BEHAVIOR_INVALID"
612 (0x0264)
m_eMovementCapability
:
ESurvivorsEnemyMovementCapability
= "ENEMY_MOVEMENT_CAPABILITY_INVALID"
616 (0x0268)
m_activityIdle
:
GameActivity_t
= "ACT_DOTA_IDLE"
620 (0x026C)
m_activityMove
:
GameActivity_t
= "ACT_DOTA_RUN"
624 (0x0270)
m_activityDie
:
GameActivity_t
= "ACT_DOTA_DISABLED"
628 (0x0274)
m_activityDisabled
:
GameActivity_t
= "ACT_DOTA_DISABLED"
632 (0x0278)
m_bPlayDeathSound
:
bool
636 (0x027C)
m_eSeparationLayer
:
ESurvivorsEnemySeparationLayer
= "SMALL"
640 (0x0280)
Referenced by (6)
CSurvivorsEnemyDefinition_Absorber
CSurvivorsEnemyDefinition_Golem
CSurvivorsEnemyDefinition_ImperiaBoss
CSurvivorsEnemyDefinition_Pillar
CSurvivorsEnemyDefinition_Resurrector
CSurvivorsEnemyDefinition_Snotty