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  • CEntityFlame
  • CEnvBeam
  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMuzzleFlash
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindController
  • CEnvWindShared
  • CEnvWindVolume
  • CExplosionTypeData
  • CFacingServices_GraphController
  • CFilterAttributeInt
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterModifier
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFish
  • CFishPool
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFuncBrush
  • CFuncElectrifiedVolume
  • CFuncFoliageVData
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRotating
Type / to search
  1. Deadlock
  2. server
  3. CPointEntity
  4. CEnvShake

CEnvShake

Inherits from (82 fields)
CPointEntityCBaseEntityCEntityInstance
  • m_limitToEntity: CUtlSymbolLarge1184 (0x04A0)
  • m_Amplitude: float321192 (0x04A8)
  • m_Frequency: float321196 (0x04AC)
  • m_Duration: float321200 (0x04B0)
  • m_Radius: float321204 (0x04B4)
  • m_stopTime: GameTime_t1208 (0x04B8)
  • m_nextShake: GameTime_t1212 (0x04BC)
  • m_currentAmp: float321216 (0x04C0)
  • m_maxForce: Vector1220 (0x04C4)
  • m_pShakeController: IPhysicsMotionController*1232 (0x04D0)
    MPhysPtr
  • m_shakeCallback: CPhysicsShake1240 (0x04D8)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.