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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CEnvFade
CEnvGlobal
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CEnvSky
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CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
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CEnvWind
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CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FindFollowMoverStrategy_t
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverRouter
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CFuncRotator::RotationAxis_t
CFuncShatterglass
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Type
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Deadlock
server
CPointEntity
CEnvViewPunch
CEnvViewPunch
env_viewpunch
1216 bytes (0x04C0), align 8
Source
Inherits
CPointEntity
CBaseEntity
CEntityInstance
Also in
Counter-Strike 2
offsets differ
Half-Life: Alyx
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04AF
m_flRadius
float32
1200
0x04B0
m_angViewPunch
QAngle
1204
0x04B4
env_viewpunch
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
punchangle
QAngle
m_angViewPunch
radius
float32
m_flRadius
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
ViewPunch
()
—
Outputs
Declared here
With inherited
Inherited outputs