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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseVRHandAttachment
  4. C_HLVR_TeleportController

C_HLVR_TeleportController

MNetworkVarNames
"bool m_bFlyModeActive""Vector m_vTeleportPos""QAngle m_angTeleportAngles""float m_flTeleportButtonTimeStart""CHandle<CHLVRTeleportRenderables> m_hTeleportRenderables"
Inherits from (152 fields)
C_BaseVRHandAttachmentC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bFlyModeActive: bool
    MNetworkEnable
  • m_vTeleportPos: Vector
    MNetworkEnable
  • m_angTeleportAngles: QAngle
    MNetworkEnable
  • m_flTeleportButtonTimeStart: float32
    MNetworkEnable
  • m_hTeleportRenderables: CHandle< C_HLVRTeleportRenderables >
    MNetworkEnable
  • m_hTeleportIcon: CHandle< C_TeleportTarget >
    MNetworkEnable
  • m_flIconStartTime: float32
    MNetworkEnable
  • m_nTeleportLadderEffect: ParticleIndex_t
  • m_nTeleportWindowEffect: ParticleIndex_t
  • m_nFrameCount: int32
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.