Source 2 Viewer
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponSwitchPanel
  • CHLVRWeaponTripmine
  • CHLVR_Accessibility
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_Player_Speak
  • CHLVR_ReflexSights
  • CHLVR_TeleportController
  • CHLVR_Teleport_Viewpoint
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Tag_Dart
  • CHLVR_Weapon_Rapidfire_Tag_Marker
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHL_VR_Player
  • CHalfLife2
  • CHalfLife2Proxy
  • CHandConformTarget
  • CHandPose
  • CHandUseController
  • CHandUseControllerShared
  • CHandleDummy
  • CHandleTest
  • CHapticRelay
  • CHeadcrab
  • CHealthComponent
  • CHealthKit
  • CHealthVial
  • CHelicopterChunk
  • CHintMessageQueue
  • CHitboxComponent
  • CHunterFlechette
  • CImposterSet
  • CInfoAPCMissileHint
  • CInfoDarknessLightSource
  • CInfoData
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoGameEventProxy
  • CInfoInstructorHintTarget
  • CInfoIntermission
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
  • CInfoOverlayAccessor
  • CInfoParticleTarget
  • CInfoPlayerStart
  • CInfoRemarkable
  • CInfoSpawnGroupLandmark
  • CInfoSpawnGroupLoadUnload
  • CInfoTarget
  • CInfoTargetHelicopterCrash
  • CInfoTeleportDestination
  • CInfoTeleportMagnet
  • CInfoVisibilityBox
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CHLVR_InventoryItem_Base
  4. CHLVR_Weapon_Crowbar

CHLVR_Weapon_Crowbar

MNetworkVarNames
"bool m_bCrowbarInContact""CHandle< CBaseAnimating> m_hCrowbarPhysicsHandle"
Inherits from (144 fields)
CHLVR_InventoryItem_BaseCBaseVRHandAttachmentCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_OnCrowbarAcquired: CEntityIOOutput
  • m_hCrowbarProp: CHandle< CHLVR_Weapon_CrowbarPhysics >
  • m_matActivateTransform: matrix3x4_t
  • m_flActivateTime: float32
  • m_flLastHapticFireTime: float32
  • m_bCrowbarInContact: bool
    MNetworkEnable
  • m_hCrowbarPhysicsHandle: CHandle< CBaseAnimating >
    MNetworkEnable
Referenced by (1)
CHLVR_Weapon_CrowbarPhysicsm_hParentCrowbar
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.