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CitadelConcept_t

uint32_tSource

Members

NameValueHex
MPropertyDescription: "Damaged an enemy, who has been missing for a short while"
MPropertyDescription: "After being alone in enemy territory for a short while"
MPropertyDescription: "took {damage_percent} over the last N seconds, and have {healthfrac} now"
MPropertyDescription: "observed someone who took {damage_percent} over the last N seconds, and have {target_healthfrac} now"
MPropertyDescription: "played at the end of a channeled ability"
MPropertyDescription: "played for the victim of a targeted ability"
MPropertyDescription: "played for the victim of a channeled ability"
MPropertyDescription: "an ability projectile hit an enemy"
MPropertyDescription: "up to one player will play a line observing this"
MPropertyDescription: "up to one player will play a line observing this"
MPropertyDescription: "up to one player will play a line observing this"
MPropertyDescription: "played when a player uses a light or heavy melee ability"
MPropertyDescription: "a player is holding their hand up for a high five"
MPropertyDescription: "successfull high five with {other_hero_name}, ally if {is_same_team}"