Source 2 Viewer
CitadelAbilityHUDPanel_t
CitadelAbilityProjectileHitInfo_t
CitadelAbilityProperty_t
CitadelAbilityUpgradeInfoPacked_t
CitadelAbilityVData
CitadelArpeggiatorMode_t
CitadelArpeggiator_t
CitadelBodygroupSetting_t
CitadelCameraDistanceOperationDef_t
CitadelCameraFOVOperationDef_t
CitadelCameraHorizOffsetOperationDef_t
CitadelCameraOperationDef_t
CitadelCameraOperationsSequence_t
CitadelCameraSettings_t
CitadelCameraTargetPosOperationDef_t
CitadelCameraVertOffsetOperationDef_t
CitadelChatWheelQuickResponseTypes_t
CitadelConcept_t
CitadelEntityMessageIds
CitadelEventIDToBodyGroupMapping_t
CitadelGenericData_t
CitadelHeroData_t
CitadelHeroSpawnData_t
CitadelItemVData
CitadelLobbyPlayerSlot_t
CitadelMidiNotePitch_t
CitadelModelDamageNumberSettings_t
CitadelModelParticleSettings_t
CitadelModelSceneData_t
CitadelModelScenes_t
CitadelMusicChord_t
CitadelMusicCueData_t
CitadelMusicCueOverrides_t
CitadelMusicCues_t
CitadelMusicData_t
CitadelMusicSyncMode_t
CitadelMuzzleSettings_t
CitadelMuzzle_t
CitadelPingEvent_t
CitadelPingWheelConcept_t
CitadelPingWheelMessagesVDATA_t
CitadelPortraitEnvironmentType_t
CitadelSceneSettings_t
CitadelSpreadPerShotNormalization_t
CitadelStatsDisplay_t
CitadelStatsSpiritDisplay_t
CitadelStatsVitalityDisplay_t
CitadelStatsWeaponDisplay_t
CitadelStolenAbilitySlot_t
CitadelTaggedSoundSettings_t
CitadelTeamRelativeParticleSettings_t
CitadelUnitStatusSettings_t
CitadelUserMessageIds
CitadelVotingPosterHeroData_t
CitadelWeaponID_t
CitadelWeaponRecoilData_t
Class_T
ClawSwipeInfo_t
CodeGenAABB_t
ConditionId_t
ConsumedComponentState_t
CountdownTimer
CrosshairSpreadIndicatingElement
CurrencySound_t
CustomCrosshairSettings_t
DIALOG_TYPE
DOFDesc_t
DamageFlashSettings_t
DamageIndicatorSounds_t
DamageReceivedSounds_t
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DeploymentInfo_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
Type
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Deadlock
client
CitadelEventIDToBodyGroupMapping_t
CitadelEventIDToBodyGroupMapping_t
MModelGameData
m_mapIDToSettings
:
CUtlOrderedMap
<
CGlobalSymbol
,
CUtlVector
<
CitadelBodygroupSetting_t
>
>
0 (0x00)
MPropertyDescription
: "Maps event IDs to bodygrup settings"
MPropertyFriendlyName
: "IDs"