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CitadelCameraSettings_t

40 bytes (0x28), align 4Source
Metadata
MPropertyFriendlyName: "Citadel Camera Settings"

Fields

NameTypeOffset
float32
MPropertyDescription: "An offset in addition to the base side offset while ziplining"
float32
MPropertyDescription: "An offset in addition to the base standing offset while ziplining"
Vector = [-10,-10,10]
MPropertyDescription: "The target offset position of the camera when the character is backed up against a wall. X = forward/back. Y = right/left. Z = up/down. Use citadel_camera_parrot_pov 1 to tune. Requires Save & Recompile to apply."