- Used by fields
- CitadelAbilityHUDPanel_tm_vecButtonHints
- Metadata
- MPropertyArrayElementNameKey: "m_strContext"
Fields
NameTypeOffset
EHUDElementButtonType_t = "EButtonHintType_SingleButton"
MPropertyDescription: "Why type of input is required for this hint"
MPropertyDescription: "What button is used in this hint"
MPropertySuppressExpr: "m_bButton1IsSlot == true"
MPropertyDescription: "What's the 2nd button used in this hint"
MPropertySuppressExpr: "m_bButton2IsSlot == true"
EHUDElementButtonHintLocType_t = "EButtonHintLocType_Custom"
MPropertyDescription: "'Cast' and 'Alt-Cast' will look at the ability vdata for the loc tokens for casting. 'Custom' allows entering a loc token on this hint"
MPropertyDescription: "The loc string to display. Don't forget the #!"
MPropertySuppressExpr: "m_eHintLocType != EButtonHintLocType_Custom"
EHUDElementButtonHintSide_t = "EButtonSide_Top"
MPropertyDescription: "On which side of the crosshair should this hint show"
int32
MPropertyDescription: "How close to the crosshair to be. Hints are next to the crosshair when by themselves, but get ordered by this priority when multiple are active on the same side. 0 is highest priority (closest to crosshair)"
MPropertyAttributeRange: "0 2"