Source 2 Viewer
  • CCitadelModifierApexWatcherVData
  • CCitadelModifierAura
  • CCitadelModifierAuraVData
  • CCitadelModifierAura_Cone
  • CCitadelModifierAura_ConeVData
  • CCitadelModifierAura_Default
  • CCitadelModifierCadenceGunSpikesVData
  • CCitadelModifierChronoPulseGrenadePulseAreaVData
  • CCitadelModifierDruidInvis
  • CCitadelModifierDruidInvisVData
  • CCitadelModifierDruidLeechSeed
  • CCitadelModifierDruidLeechSeedVData
  • CCitadelModifierDustStormAuraApplyVData
  • CCitadelModifierIdolReturnTimerVData
  • CCitadelModifierItemPickupTimerVData
  • CCitadelModifierProjectilePitchingLoopSoundThinker
  • CCitadelModifierProjectilePitchingLoopSoundThinkerVData
  • CCitadelModifierResponseRulesFilterType_t
  • CCitadelModifierResponseRules_t
  • CCitadelModifierShadowStepVData
  • CCitadelModifierSpeaker_t
  • CCitadelModifierTier2BossAoeWaveAuraVData
  • CCitadelModifierTier2BossLaserBeamVData
  • CCitadelModifierTier2BossLaserChargeVData
  • CCitadelModifierTier3BossAoeWaveAuraVData
  • CCitadelModifierVData
  • CCitadelModifier_Viscous_Goo_Aura
  • CCitadelNPCModelGameData_t
  • CCitadelObserver_MovementServices
  • CCitadelPassthroughFakeWall
  • CCitadelPlayOfTheGame
  • CCitadelPlayerClipComponent
  • CCitadelPlayerController
  • CCitadelPlayerPawnBase
  • CCitadelPlayerPawn_GraphController
  • CCitadelPlayerPawn_GraphController2
  • CCitadelPlayer_CameraServices
  • CCitadelPlayer_MovementServices
  • CCitadelPlayer_ObserverServices
  • CCitadelPortalTrigger
  • CCitadelPreviewPlayerController
  • CCitadelProjectileTouchVolume
  • CCitadelProjectileTouchVolumeVData
  • CCitadelProjectileTrackingParams
  • CCitadelRecentDamage
  • CCitadelSoundEntityOBB
  • CCitadelSoundOpvarSetOBB
  • CCitadelSoundStackFieldOBB
  • CCitadelSpeedBoostTrigger
  • CCitadelTaggedSound_t
  • CCitadelTeamRevealHeroCard
  • CCitadelTrackedAnimGraphModifierState_t
  • CCitadelTriggerCapturePoint
  • CCitadelTriggerNoPortals
  • CCitadelTrooperMinimap
  • CCitadelTunnelTrigger
  • CCitadelUnitStatusStagger
  • CCitadelViscousBallVData
  • CCitadelWeaponInfo
  • CCitadelYamatoBaseVData
  • CCitadelZipLineNode
  • CCitadel_Ability_AbilityName
  • CCitadel_Ability_Afterburn
  • CCitadel_Ability_AirheartAbility02VData
  • CCitadel_Ability_AirheartChargeBlastVData
  • CCitadel_Ability_AirheartPrimaryWeaponVData
  • CCitadel_Ability_AirheartRocketeer3VData
  • CCitadel_Ability_AirheartRocketeer4VData
  • CCitadel_Ability_AirheartUltVData
  • CCitadel_Ability_Airheart_Ability01
  • CCitadel_Ability_Airheart_Ability01VData
  • CCitadel_Ability_Airheart_Ability02
  • CCitadel_Ability_Airheart_AltWeapon
  • CCitadel_Ability_Airheart_ChargeBlast
  • CCitadel_Ability_Airheart_PrimaryWeapon
  • CCitadel_Ability_Airheart_Rocketeer3
  • CCitadel_Ability_Airheart_Rocketeer4
  • CCitadel_Ability_Airheart_Spotlight
  • CCitadel_Ability_Airheart_SpotlightVData
  • CCitadel_Ability_Airheart_Ult
Type / to search
  1. Deadlock
  2. client
  3. CCitadel_Modifier_InvisVData
  4. CCitadelModifierShadowStepVData

CCitadelModifierShadowStepVData

Inherits from (72 fields)
CCitadel_Modifier_InvisVDataCCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_SilenceModifier: CEmbeddedSubclass< CCitadelModifier > = {}2584 (0x0A18)
    MPropertyStartGroup: "Modifiers"
  • m_ArmorDebuff: CEmbeddedSubclass< CCitadelModifier > = {}2600 (0x0A28)
  • m_InvisChangedEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2616 (0x0A38)
    MPropertyStartGroup: "Visuals"
  • m_ShadowRevealedEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2840 (0x0B18)
  • m_flMinInvisDuration: float32 = 23064 (0x0BF8)
    MPropertyStartGroup: "Gameplay"
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.