Source 2 Viewer
  • CEnvBeam
  • CEnvBeverage
  • CEnvClock
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDOFController
  • CEnvDetailController
  • CEnvDustPuff
  • CEnvEffectsScript
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvFireSensor
  • CEnvFireSource
  • CEnvFunnel
  • CEnvGlobal
  • CEnvGunfire
  • CEnvHeadcrabCanister
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMicrophone
  • CEnvMuzzleFlash
  • CEnvPlayerSurfaceTrigger
  • CEnvProjectedTexture
  • CEnvScreenEffect
  • CEnvScreenOverlay
  • CEnvShake
  • CEnvShooter
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvTimeOfDay2
  • CEnvTracer
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindShared
  • CEnvWindShared::WindAveEvent_t
  • CEnvWindShared::WindVariationEvent_t
  • CEnvZoom
  • CExplodeField
  • CExplodeHandle
  • CExplodePiece
  • CExplodeProp
  • CFastHeadcrab
  • CFastZombie
  • CFastZombieAlias_npc_fastzombie_torso
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterName
  • CFilterProximity
  • CFilterVRGrenade
  • CFire
  • CFireSmoke
  • CFish
  • CFishPool
  • CFlashlightHologramTouchTrigger
  • CFleshEffectTarget
  • CFlexCycler
  • CFlexExpresser
  • CFlexExpresserShim
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointEntity
  4. CEnvGunfire

CEnvGunfire

Inherits from (95 fields)
CPointEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_iMinBurstSize: int32
  • m_iMaxBurstSize: int32
  • m_flMinBurstDelay: float32
  • m_flMaxBurstDelay: float32
  • m_flRateOfFire: float32
  • m_iszShootSound: CUtlSymbolLarge
  • m_iszTracerType: CUtlSymbolLarge
  • m_bDisabled: bool
  • m_iShotsRemaining: int32
  • m_iSpread: int32
  • m_vecSpread: Vector
  • m_vecTargetPosition: Vector
  • m_flTargetDist: float32
  • m_flBias: float32
  • m_bCollide: bool
  • m_hTarget: CHandle< CBaseEntity >
Machine-readable data for scripts and AI agents: llms.txt.