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  • ModifierQueuedRefreshHandle_t
  • ModifierRemoveTargets_t
  • ModifierRenderAttribute_t
  • ModifierRuntimeHandle_t
  • ModifierScriptValue_t
  • ModifierScriptedEventHandler_t
  • ModifierSerialNumber_t
  • ModifierSoundRecipients_t
  • ModifierSourceType_t
  • ModifierTimeScaleSource_t
  • ModifierTrackedBodyGroup_t
  • ModifierTrackedParticle_t
  • ModifierTrackedSound_t
  • ModifierValueDisplayUnits_t
  • ModifierVariantType_t
  • ModifierVariant_t
  • ModifiersDisplayLocation_t
  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveType_t
  • NET_Messages
  • NPCAILODDesc_t
  • NPCAttachmentDesc_t
  • NPCAttachmentSpawnKV_t
  • NPCStatusEffectMap_t
  • NPCStatusEffectPriority_t
  • NPCStatusEffectType_t
  • NPC_STATE
  • NPC_Vault_State_t
  • NecroSkeleTargetCategory_t
  • NecroSkeleTargetTier_t
  • NewPlayerMetrics_t
  • NewSettingsDefinition_t
  • NewSettingsID_t
  • ObjectivesParams_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • OwnerModifierEventListener_t
  • P2P_Messages
  • PARTICLE_MESSAGE
  • PARTICLE_SYSTEM_MANAGER_MESSAGE
  • PG_RisingRamState
  • ParamAndPriority_t
  • ParticleIndex_t
  • ParticleNode_t
  • PartnerAccountType
  • PerSurfaceImpactEffects_t
  • PerformanceMode_t
  • PetLevelup_Rule_t
  • PhysBlockHeader_t
  • PhysInterfaceId_t
  • PhysObjectHeader_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PingMessageID_t
  • PingWheelMessage_t
  • PingWheelOptionID_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerConnectedState
  • PlayerDataGlobal_t
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PortraitDisplayMode_t
  • PortraitScale_t
  • PortraitSoundMode_t
  • PortraitSummonsDisplayMode_t
  • PostProcessEffectDef_t
  • PostProcessingGameStates
  • PrefetchType
  • ProjectileBehaviorFlag_t
  • ProjectileInfo_t
  • ProjectileShape_t
Type / to search
  1. Deadlock
  2. client
  3. MoveType_t

MoveType_t

uint8_t
  • MOVETYPE_NONE = 00x00
  • MOVETYPE_OBSOLETE = 10x01
  • MOVETYPE_WALK = 20x02
  • MOVETYPE_FLY = 30x03
  • MOVETYPE_FLYGRAVITY = 40x04
  • MOVETYPE_VPHYSICS = 50x05
  • MOVETYPE_PUSH = 60x06
  • MOVETYPE_NOCLIP = 70x07
  • MOVETYPE_OBSERVER = 80x08
  • MOVETYPE_STEP = 90x09
  • MOVETYPE_SYNC = 100x0A
  • MOVETYPE_CUSTOM = 110x0B
  • MOVETYPE_LAST = 120x0C
  • MOVETYPE_INVALID = 120x0C
  • MOVETYPE_MAX_BITS = 50x05
Referenced by (13)
CGameModifier_SetMoveTypem_nMoveTypeCModifierVData_SetMoveTypem_nMoveTypeCNPC_TrooperNeutralVDatam_MoveTypeC_BaseEntitym_MoveTypeC_BaseEntitym_nActualMoveTypeCBaseEntitym_MoveTypeCBaseEntitym_nActualMoveTypeCGameModifier_SetMoveTypem_nMoveType
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.