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ModifierQueuedRefreshHandle_t
ModifierRemoveTargets_t
ModifierRenderAttribute_t
ModifierRuntimeHandle_t
ModifierScriptValue_t
ModifierScriptedEventHandler_t
ModifierSerialNumber_t
ModifierSoundRecipients_t
ModifierSourceType_t
ModifierTimeScaleSource_t
ModifierTrackedBodyGroup_t
ModifierTrackedParticle_t
ModifierTrackedSound_t
ModifierValueDisplayUnits_t
ModifierVariantType_t
ModifierVariant_t
ModifiersDisplayLocation_t
ModifyDamageReturn_t
MoveCollide_t
MoveType_t
NET_Messages
NPCAILODDesc_t
NPCAttachmentDesc_t
NPCAttachmentSpawnKV_t
NPCStatusEffectMap_t
NPCStatusEffectPriority_t
NPCStatusEffectType_t
NPC_STATE
NPC_Vault_State_t
NecroSkeleTargetCategory_t
NecroSkeleTargetTier_t
NewPlayerMetrics_t
NewSettingsDefinition_t
NewSettingsID_t
ObjectivesParams_t
ObserverInterpState_t
ObserverMode_t
OnFrame
OwnerModifierEventListener_t
P2P_Messages
PARTICLE_MESSAGE
PARTICLE_SYSTEM_MANAGER_MESSAGE
PG_RisingRamState
ParamAndPriority_t
ParticleIndex_t
ParticleNode_t
PartnerAccountType
PerSurfaceImpactEffects_t
PerformanceMode_t
PetLevelup_Rule_t
PhysBlockHeader_t
PhysInterfaceId_t
PhysObjectHeader_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PingMessageID_t
PingWheelMessage_t
PingWheelOptionID_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerConnectedState
PlayerDataGlobal_t
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PortraitDisplayMode_t
PortraitScale_t
PortraitSoundMode_t
PortraitSummonsDisplayMode_t
PostProcessEffectDef_t
PostProcessingGameStates
PrefetchType
ProjectileBehaviorFlag_t
ProjectileInfo_t
ProjectileShape_t
Type
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Deadlock
client
MoveType_t
MoveType_t
uint8_t
MOVETYPE_NONE
=
0
0x00
MOVETYPE_OBSOLETE
=
1
0x01
MOVETYPE_WALK
=
2
0x02
MOVETYPE_FLY
=
3
0x03
MOVETYPE_FLYGRAVITY
=
4
0x04
MOVETYPE_VPHYSICS
=
5
0x05
MOVETYPE_PUSH
=
6
0x06
MOVETYPE_NOCLIP
=
7
0x07
MOVETYPE_OBSERVER
=
8
0x08
MOVETYPE_STEP
=
9
0x09
MOVETYPE_SYNC
=
10
0x0A
MOVETYPE_CUSTOM
=
11
0x0B
MOVETYPE_LAST
=
12
0x0C
MOVETYPE_INVALID
=
12
0x0C
MOVETYPE_MAX_BITS
=
5
0x05
Referenced by (13)
CGameModifier_SetMoveType
m_nMoveType
CModifierVData_SetMoveType
m_nMoveType
CNPC_TrooperNeutralVData
m_MoveType
C_BaseEntity
m_MoveType
C_BaseEntity
m_nActualMoveType
CBaseEntity
m_MoveType
CBaseEntity
m_nActualMoveType
CGameModifier_SetMoveType
m_nMoveType
+5 more…
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