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ModifierRenderAttribute_t
ModifierRuntimeHandle_t
ModifierScriptValue_t
ModifierScriptedEventHandler_t
ModifierSerialNumber_t
ModifierSoundRecipients_t
ModifierSourceType_t
ModifierTimeScaleSource_t
ModifierTrackedBodyGroup_t
ModifierTrackedParticle_t
ModifierTrackedSound_t
ModifierValueDisplayUnits_t
ModifierVariantType_t
ModifierVariant_t
ModifiersDisplayLocation_t
ModifyDamageReturn_t
MoveCollide_t
MoveType_t
NET_Messages
NPCAILODDesc_t
NPCAttachmentDesc_t
NPCAttachmentSpawnKV_t
NPCStatusEffectMap_t
NPCStatusEffectPriority_t
NPCStatusEffectType_t
NPC_STATE
NPC_Vault_State_t
NecroSkeleTargetCategory_t
NecroSkeleTargetTier_t
NewPlayerMetrics_t
NewSettingsDefinition_t
NewSettingsID_t
ObjectivesParams_t
ObserverInterpState_t
ObserverMode_t
OnFrame
OwnerModifierEventListener_t
P2P_Messages
PARTICLE_MESSAGE
PARTICLE_SYSTEM_MANAGER_MESSAGE
PG_RisingRamState
ParamAndPriority_t
ParticleIndex_t
ParticleNode_t
PartnerAccountType
PerSurfaceImpactEffects_t
PerformanceMode_t
PetLevelup_Rule_t
PhysBlockHeader_t
PhysInterfaceId_t
PhysObjectHeader_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PingMessageID_t
PingWheelMessage_t
PingWheelOptionID_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerConnectedState
PlayerDataGlobal_t
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PortraitDisplayMode_t
PortraitScale_t
PortraitSoundMode_t
PortraitSummonsDisplayMode_t
PostProcessEffectDef_t
PostProcessingGameStates
PrefetchType
ProjectileBehaviorFlag_t
ProjectileInfo_t
ProjectileShape_t
PropertyUpgrade_t
PropertyValueApplyFilter_t
Type
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Deadlock
client
NPCAILODDesc_t
NPCAILODDesc_t
m_nMaxNPCs
:
int32
0 (0x00)
m_flMinRange
:
float32
4 (0x04)
m_flOffNavLastKnownAreaUpdateInterval
:
float32
8 (0x08)
m_bSensing
:
bool
= true
12 (0x0C)
m_bSensingUseExactEyePosition
:
bool
= true
13 (0x0D)
m_bDecisionMaking
:
bool
= true
14 (0x0E)
m_bUseLocalNavigator
:
bool
= true
15 (0x0F)
m_bUseAdvancedLocomotion
:
bool
= true
16 (0x10)
m_bEnableFootSweeps
:
bool
= true
17 (0x11)
m_bDetailedLookTargets
:
bool
= true
18 (0x12)
m_bShouldPlayFootstepSounds
:
bool
= true
19 (0x13)
m_bRagdollEnabled
:
bool
= true
20 (0x14)
m_bEnableFlinching
:
bool
= true
21 (0x15)
m_bEnableWarnNPCsOfIncomingFire
:
bool
= true
22 (0x16)
m_bEnableBlinking
:
bool
= true
23 (0x17)