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  • ModifierRenderAttribute_t
  • ModifierRuntimeHandle_t
  • ModifierScriptValue_t
  • ModifierScriptedEventHandler_t
  • ModifierSerialNumber_t
  • ModifierSoundRecipients_t
  • ModifierSourceType_t
  • ModifierTimeScaleSource_t
  • ModifierTrackedBodyGroup_t
  • ModifierTrackedParticle_t
  • ModifierTrackedSound_t
  • ModifierValueDisplayUnits_t
  • ModifierVariantType_t
  • ModifierVariant_t
  • ModifiersDisplayLocation_t
  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveType_t
  • NET_Messages
  • NPCAILODDesc_t
  • NPCAttachmentDesc_t
  • NPCAttachmentSpawnKV_t
  • NPCStatusEffectMap_t
  • NPCStatusEffectPriority_t
  • NPCStatusEffectType_t
  • NPC_STATE
  • NPC_Vault_State_t
  • NecroSkeleTargetCategory_t
  • NecroSkeleTargetTier_t
  • NewPlayerMetrics_t
  • NewSettingsDefinition_t
  • NewSettingsID_t
  • ObjectivesParams_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • OwnerModifierEventListener_t
  • P2P_Messages
  • PARTICLE_MESSAGE
  • PARTICLE_SYSTEM_MANAGER_MESSAGE
  • PG_RisingRamState
  • ParamAndPriority_t
  • ParticleIndex_t
  • ParticleNode_t
  • PartnerAccountType
  • PerSurfaceImpactEffects_t
  • PerformanceMode_t
  • PetLevelup_Rule_t
  • PhysBlockHeader_t
  • PhysInterfaceId_t
  • PhysObjectHeader_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PingMessageID_t
  • PingWheelMessage_t
  • PingWheelOptionID_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerConnectedState
  • PlayerDataGlobal_t
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PortraitDisplayMode_t
  • PortraitScale_t
  • PortraitSoundMode_t
  • PortraitSummonsDisplayMode_t
  • PostProcessEffectDef_t
  • PostProcessingGameStates
  • PrefetchType
  • ProjectileBehaviorFlag_t
  • ProjectileInfo_t
  • ProjectileShape_t
  • PropertyUpgrade_t
  • PropertyValueApplyFilter_t
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  1. Deadlock
  2. client
  3. NPCAILODDesc_t

NPCAILODDesc_t

  • m_nMaxNPCs: int320 (0x00)
  • m_flMinRange: float324 (0x04)
  • m_flOffNavLastKnownAreaUpdateInterval: float328 (0x08)
  • m_bSensing: bool = true12 (0x0C)
  • m_bSensingUseExactEyePosition: bool = true13 (0x0D)
  • m_bDecisionMaking: bool = true14 (0x0E)
  • m_bUseLocalNavigator: bool = true15 (0x0F)
  • m_bUseAdvancedLocomotion: bool = true16 (0x10)
  • m_bEnableFootSweeps: bool = true17 (0x11)
  • m_bDetailedLookTargets: bool = true18 (0x12)
  • m_bShouldPlayFootstepSounds: bool = true19 (0x13)
  • m_bRagdollEnabled: bool = true20 (0x14)
  • m_bEnableFlinching: bool = true21 (0x15)
  • m_bEnableWarnNPCsOfIncomingFire: bool = true22 (0x16)
  • m_bEnableBlinking: bool = true23 (0x17)
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.