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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
3,881
Enums
635
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852
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19
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414
VData
27
Exclusive
482
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
UpscalerType_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools
2
CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib
17
CNavAttribute
CNavFlags
CNavHullPresetVData
CNavHullVData
CNavPathCost
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
INavPathCost
NavAttributeDynamicType
NavAttributeEnum
NavDirType
NavGravity_t
NavHull_t
networksystem
1
ChangeAccessorFieldPathIndex_t
panorama_content
2
ELayoutNodeType
EStyleNodeType
particles
508
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CRandomNumberGeneratorParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_CheckParticleForWater
C_INIT_ColorLitPerParticle
C_INIT_CreateAlongPath
Type
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Counter-Strike 2
modellib
VPhysXJoint_t
VPhysXJoint_t
208 bytes (0xD0), align 16
Source
Used by fields
VPhysXAggregateData_t
m_joints
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nType
uint16
0
0x00
m_nBody1
uint16
2
0x02
m_nBody2
uint16
4
0x04
m_nFlags
uint16
6
0x06
m_Frame1
CTransform
= [0,0,0,1,0,0,0,1]
16
0x10
m_Frame2
CTransform
= [0,0,0,1,0,0,0,1]
48
0x30
m_bEnableCollision
bool
80
0x50
m_bIsLinearConstraintDisabled
bool
81
0x51
m_bIsAngularConstraintDisabled
bool
82
0x52
m_bEnableLinearLimit
bool
83
0x53
m_LinearLimit
VPhysXRange_t
84
0x54
m_bEnableLinearMotor
bool
92
0x5C
m_vLinearTargetVelocity
Vector
96
0x60
m_flMaxForce
float32
108
0x6C
m_bEnableSwingLimit
bool
112
0x70
m_SwingLimit
VPhysXRange_t
116
0x74
m_bEnableTwistLimit
bool
124
0x7C
m_TwistLimit
VPhysXRange_t
128
0x80
m_bEnableAngularMotor
bool
136
0x88
m_vAngularTargetVelocity
Vector
140
0x8C
m_flMaxTorque
float32
152
0x98
m_flLinearFrequency
float32
156
0x9C
m_flLinearDampingRatio
float32
160
0xA0
m_flAngularFrequency
float32
164
0xA4
m_flAngularDampingRatio
float32
168
0xA8
m_flFriction
float32
172
0xAC
m_flElasticity
float32
176
0xB0
m_flElasticDamping
float32
180
0xB4
m_flPlasticity
float32
184
0xB8
m_Tag
CUtlString
192
0xC0