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ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools (2)
CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (502)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CRandomNumberGeneratorParameters
CReplicationParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_CheckParticleForWater
C_INIT_ColorLitPerParticle
C_INIT_CreateAlongPath
C_INIT_CreateFromCPs
C_INIT_CreateFromParentParticles
C_INIT_CreateFromPlaneCache
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Counter-Strike 2
modellib
VPhysXJoint_t
VPhysXJoint_t
m_nType
:
uint16
0 (0x00)
m_nBody1
:
uint16
2 (0x02)
m_nBody2
:
uint16
4 (0x04)
m_nFlags
:
uint16
6 (0x06)
m_Frame1
:
CTransform
= [0,0,0,1,0,0,0,1]
16 (0x10)
m_Frame2
:
CTransform
= [0,0,0,1,0,0,0,1]
48 (0x30)
m_bEnableCollision
:
bool
80 (0x50)
m_bIsLinearConstraintDisabled
:
bool
81 (0x51)
m_bIsAngularConstraintDisabled
:
bool
82 (0x52)
m_bEnableLinearLimit
:
bool
83 (0x53)
m_LinearLimit
:
VPhysXRange_t
84 (0x54)
m_bEnableLinearMotor
:
bool
92 (0x5C)
m_vLinearTargetVelocity
:
Vector
96 (0x60)
m_flMaxForce
:
float32
108 (0x6C)
m_bEnableSwingLimit
:
bool
112 (0x70)
m_SwingLimit
:
VPhysXRange_t
116 (0x74)
m_bEnableTwistLimit
:
bool
124 (0x7C)
m_TwistLimit
:
VPhysXRange_t
128 (0x80)
m_bEnableAngularMotor
:
bool
136 (0x88)
m_vAngularTargetVelocity
:
Vector
140 (0x8C)
m_flMaxTorque
:
float32
152 (0x98)
m_flLinearFrequency
:
float32
156 (0x9C)
m_flLinearDampingRatio
:
float32
160 (0xA0)
m_flAngularFrequency
:
float32
164 (0xA4)
m_flAngularDampingRatio
:
float32
168 (0xA8)
m_flFriction
:
float32
172 (0xAC)
m_flElasticity
:
float32
176 (0xB0)
m_flElasticDamping
:
float32
180 (0xB4)
m_flPlasticity
:
float32
184 (0xB8)
m_Tag
:
CUtlString
192 (0xC0)
Referenced by (1)
VPhysXAggregateData_t
m_joints
Also in
Dota 2
Deadlock