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  • VPhysXCollisionAttributes_t
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  • VPhysXJoint_t::Flags_t
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Type / to search
  1. Counter-Strike 2
  2. modellib
  3. VPhysXJoint_t

VPhysXJoint_t

  • m_nType: uint160 (0x00)
  • m_nBody1: uint162 (0x02)
  • m_nBody2: uint164 (0x04)
  • m_nFlags: uint166 (0x06)
  • m_Frame1: CTransform = [0,0,0,1,0,0,0,1]16 (0x10)
  • m_Frame2: CTransform = [0,0,0,1,0,0,0,1]48 (0x30)
  • m_bEnableCollision: bool80 (0x50)
  • m_bIsLinearConstraintDisabled: bool81 (0x51)
  • m_bIsAngularConstraintDisabled: bool82 (0x52)
  • m_bEnableLinearLimit: bool83 (0x53)
  • m_LinearLimit: VPhysXRange_t84 (0x54)
  • m_bEnableLinearMotor: bool92 (0x5C)
  • m_vLinearTargetVelocity: Vector96 (0x60)
  • m_flMaxForce: float32108 (0x6C)
  • m_bEnableSwingLimit: bool112 (0x70)
  • m_SwingLimit: VPhysXRange_t116 (0x74)
  • m_bEnableTwistLimit: bool124 (0x7C)
  • m_TwistLimit: VPhysXRange_t128 (0x80)
  • m_bEnableAngularMotor: bool136 (0x88)
  • m_vAngularTargetVelocity: Vector140 (0x8C)
  • m_flMaxTorque: float32152 (0x98)
  • m_flLinearFrequency: float32156 (0x9C)
  • m_flLinearDampingRatio: float32160 (0xA0)
  • m_flAngularFrequency: float32164 (0xA4)
  • m_flAngularDampingRatio: float32168 (0xA8)
  • m_flFriction: float32172 (0xAC)
  • m_flElasticity: float32176 (0xB0)
  • m_flElasticDamping: float32180 (0xB4)
  • m_flPlasticity: float32184 (0xB8)
  • m_Tag: CUtlString192 (0xC0)
Referenced by (1)
VPhysXAggregateData_tm_joints
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.