Source 2 Viewer
CBoneConstraintRbf
CConstraintSlave
CConstraintTarget
CCycleBase
CDrawCullingData
CFlexController
CFlexDesc
CFlexOp
CFlexRule
CFootCycle
CFootCycleDefinition
CFootDefinition
CFootMotion
CFootStride
CFootTrajectories
CFootTrajectory
CHitBox
CHitBoxSet
CHitBoxSetList
CMaterialDrawDescriptor
CMaterialDrawDescriptor::RigidMeshPart_t
CMeshletDescriptor
CModelConfig
CModelConfigElement
CModelConfigElement_AttachedModel
CModelConfigElement_Command
CModelConfigElement_RandomColor
CModelConfigElement_RandomPick
CModelConfigElement_SetBodygroup
CModelConfigElement_SetBodygroupOnAttachedModels
CModelConfigElement_SetMaterialGroup
CModelConfigElement_SetMaterialGroupOnAttachedModels
CModelConfigElement_SetRenderColor
CModelConfigElement_UserPick
CModelConfigList
CMorphBundleData
CMorphConstraint
CMorphData
CMorphRectData
CMorphSetData
CNPCPhysicsHull
COrientConstraint
CParentConstraint
CPhysSurfaceProperties
CPhysSurfacePropertiesAudio
CPhysSurfacePropertiesPhysics
CPhysSurfacePropertiesSoundNames
CPhysSurfacePropertiesVehicle
CPointConstraint
CRenderBufferBinding
CRenderGroom
CRenderMesh
CRenderSkeleton
CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
MovementGaitId_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
Type
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to search
Counter-Strike 2
modellib
CMaterialDrawDescriptor
CMaterialDrawDescriptor
MGetKV3ClassDefaults
: { "m_vertexBuffers": [] }
m_flUvDensity
:
float32
0 (0x00)
m_vTintColor
:
Vector
= [1,1,1]
4 (0x04)
m_flAlpha
:
float32
= 1
16 (0x10)
m_nNumMeshlets
:
uint16
22 (0x16)
m_nFirstMeshlet
:
uint32
28 (0x1C)
m_nAppliedIndexOffset
:
uint32
32 (0x20)
m_nDepthVertexBufferIndex
:
uint8
= 255
36 (0x24)
m_nMeshletPackedIVBIndex
:
uint8
= 255
37 (0x25)
m_rigidMeshParts
:
CUtlLeanVector
<
CMaterialDrawDescriptor::RigidMeshPart_t
>
40 (0x28)
m_nPrimitiveType
:
RenderPrimitiveType_t
= "RENDER_PRIM_TRIANGLES"
56 (0x38)
m_nBaseVertex
:
int32
60 (0x3C)
m_nVertexCount
:
int32
64 (0x40)
m_nStartIndex
:
int32
68 (0x44)
m_nIndexCount
:
int32
72 (0x48)
m_indexBuffer
:
CRenderBufferBinding
176 (0xB0)
m_meshletPackedIVB
:
CRenderBufferBinding
208 (0xD0)
m_material
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
256 (0x0100)
Referenced by (2)
CSceneObjectData
m_drawCalls
CSceneObjectData::RTProxyDrawDescriptor_t
m_drawDesc
Also in
Dota 2
Deadlock