Source 2 Viewer
  • CBoneConstraintRbf
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  • CSceneObjectData::RTProxyDrawDescriptor_t
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  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
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  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
Type / to search
  1. Counter-Strike 2
  2. modellib
  3. CMaterialDrawDescriptor

CMaterialDrawDescriptor

MGetKV3ClassDefaults: { "m_vertexBuffers": [] }
  • m_flUvDensity: float320 (0x00)
  • m_vTintColor: Vector = [1,1,1]4 (0x04)
  • m_flAlpha: float32 = 116 (0x10)
  • m_nNumMeshlets: uint1622 (0x16)
  • m_nFirstMeshlet: uint3228 (0x1C)
  • m_nAppliedIndexOffset: uint3232 (0x20)
  • m_nDepthVertexBufferIndex: uint8 = 25536 (0x24)
  • m_nMeshletPackedIVBIndex: uint8 = 25537 (0x25)
  • m_rigidMeshParts: CUtlLeanVector< CMaterialDrawDescriptor::RigidMeshPart_t >40 (0x28)
  • m_nPrimitiveType: RenderPrimitiveType_t = "RENDER_PRIM_TRIANGLES"56 (0x38)
  • m_nBaseVertex: int3260 (0x3C)
  • m_nVertexCount: int3264 (0x40)
  • m_nStartIndex: int3268 (0x44)
  • m_nIndexCount: int3272 (0x48)
  • m_indexBuffer: CRenderBufferBinding176 (0xB0)
  • m_meshletPackedIVB: CRenderBufferBinding208 (0xD0)
  • m_material: CStrongHandle< InfoForResourceTypeIMaterial2 >256 (0x0100)
Referenced by (2)
CSceneObjectDatam_drawCallsCSceneObjectData::RTProxyDrawDescriptor_tm_drawDesc
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.