Class NmParticleEvent
Namespace: ValveResourceFormat.ResourceTypes.ModelAnimation2
Assembly: ValveResourceFormat.dll
A particle effect event (CNmParticleEvent), e.g. the C4 LED pulse on the viewmodel.
public sealed class NmParticleEvent : NmClipEvent, IAnimationEventInheritance
object ← NmClipEvent ← NmParticleEvent
Implements
Inherited Members
NmClipEvent.ClassName, NmClipEvent.StartCycle, NmClipEvent.StartTime, NmClipEvent.Duration, NmClipEvent.SyncId, NmClipEvent.Data, NmClipEvent.Build(KVObject, float), NmClipEvent.ToString()
Properties
AttachmentPoint0
Gets the first attachment point name.
public string AttachmentPoint0 { get; }Property Value
AttachmentPoint1
Gets the second attachment point name.
public string AttachmentPoint1 { get; }Property Value
AttachmentType0
Gets the first attachment type, e.g. "PATTACH_POINT_FOLLOW".
public string AttachmentType0 { get; }Property Value
AttachmentType1
Gets the second attachment type.
public string AttachmentType1 { get; }Property Value
DetachFromOwner
Gets whether the effect detaches from its owner after creation.
public bool DetachFromOwner { get; }Property Value
ParticleSystemName
Gets the particle system resource name.
public string ParticleSystemName { get; }Property Value
PlayEndCap
Gets whether the end cap effect plays when the effect stops.
public bool PlayEndCap { get; }Property Value
Relevance
Gets the network relevance.
public string Relevance { get; }Property Value
StopImmediately
Gets whether the effect is destroyed instantly instead of fading out.
public bool StopImmediately { get; }Property Value
Target
Gets the target entity, e.g. "Self" or "Weapon".
public string Target { get; }Property Value
Type
Gets the operation, e.g. "Create" or "Create_CFG".
public string Type { get; }
