Namespace ValveResourceFormat.Renderer.World ​
Classes ​
| Name | Description |
|---|---|
| SpawnGroup | A map loaded into another map, such as a 3D sky or a stage loaded at runtime. |
| WorldFogInfo | Represents the fog data for the current scene. |
| WorldLightingInfo | Scene lighting data including lightmaps, reflection probes, and shadow maps. |
| WorldLoader | Loads and manages Source 2 world data including entities, lighting, and geometry. |
| WorldNodeLoader | Loads scene objects and aggregates from a world node resource. |
| WorldPostProcessInfo | Manages post-processing volumes and current post-processing state for the scene. |
Structs ​
| Name | Description |
|---|---|
| BarnLightFaceSlot | Which light face a binned barn light slot holds, so a cull bit read back later traces to the light it was about. Rebuilt every frame, so it only holds against the frame that produced it. |
| FogSpace | Converts fog distances and heights, which are authored in world units, into the space a view draws in. Only the 3D sky view differs from the world. |
| SkyTransform | Maps between world space and the sky space of a 3D sky. |
| WeightedLut | One color correction LUT contributing to the current frame, with its blend weight. |

