Namespace ValveResourceFormat.Renderer.World ​
Classes ​
Represents the fog data for the current scene.
Scene lighting data including lightmaps, reflection probes, and shadow maps.
Loads and manages Source 2 world data including entities, lighting, and geometry.
Loads scene objects and aggregates from a world node resource.
Manages post-processing volumes and current post-processing state for the scene.
Structs ​
A single shadow-casting barn light face queued for rendering into the shadow atlas.
Enums ​
Storage format for environment map cubemap textures.
Storage format for light probe irradiance data.

