Namespace ValveResourceFormat.Renderer.World ​
Classes ​
Represents the fog data for the current scene.
Scene lighting data including lightmaps, reflection probes, and shadow maps.
Loads and manages Source 2 world data including entities, lighting, and geometry.
Loads scene objects and aggregates from a world node resource.
Manages post-processing volumes and current post-processing state for the scene.
Structs ​
Which light face a binned barn light slot holds, so a cull bit read back later traces to the light it was about. Rebuilt every frame, so it only holds against the frame that produced it.
One color correction LUT contributing to the current frame, with its blend weight.
Enums ​
Storage format for environment map cubemap textures.
Storage format for light probe irradiance data.

