Namespace ValveResourceFormat.Renderer.SceneNodes ​
Classes ​
| Name | Description |
|---|---|
| CS2BombDamageSceneNode | Scene node visualizing CS2 baked bomb damage data. |
| HitboxSetSceneNode | Scene node that visualizes model hitbox sets for debugging. |
| LineSceneNode | Scene node that renders a list of line segments. |
| MeshSceneNode | Scene node that renders a single mesh. |
| ModelSceneNode | Anchors other scene nodes to this model, at an attachment point, at a bone, or at the model itself. |
| NavMeshSceneNode | Scene node that visualizes navigation mesh areas and ladders. |
| NavSpaceSceneNode | Debug scene node that draws navigation space volumes as colored wireframe convex hulls. |
| ParticleSceneNode | Scene node that renders particle system effects. |
| PhysSceneNode | Scene node that visualizes physics collision shapes. |
| ShapeSceneNode | Base class for scene nodes that render primitive shapes like boxes, spheres, and capsules. |
| SkeletonSceneNode | Scene node that visualizes skeletal bone hierarchy, animation poses and model attachments. |
| ViewmodelSceneNode | First-person viewmodel scene node (player arms, weapon items and legs) driven by animgraph 2 clips. |
| ViewmodelSceneNode. | Viewmodel sway. |
| VisibilitySceneNode | Debug scene node that draws voxel visibility cluster bounds as colored wireframe boxes. |
| WireframeSceneNode | Base for scene nodes that draw a static colored line list, such as visibility clusters, navigation volumes or entity connection lines. |
Enums ​
| Name | Description |
|---|---|
| ParticlePlaybackMode | Which parts of an effect a ParticleSceneNode playback cycle covers. |

