Namespace ValveResourceFormat.Renderer.SceneNodes ​
Classes ​
Scene node visualizing CS2 baked bomb damage data.
Scene node that visualizes model hitbox sets for debugging.
Scene node that renders a list of line segments.
Scene node that renders a single mesh.
Scene node for rendering animated models with skeletal animation and morph targets.
Scene node that visualizes navigation mesh areas and ladders.
Scene node that renders particle system effects.
Scene node that visualizes physics collision shapes.
Base class for scene nodes that render primitive shapes like boxes, spheres, and capsules.
Scene node that visualizes skeletal bone hierarchy and animation poses.
First-person viewmodel scene node (player arms, weapon items and legs) driven by animgraph 2 clips.
Debug scene node that draws voxel visibility cluster bounds as colored wireframe boxes.
XenFloraAnimatedMoverSceneNode
Animates a xen_flora_animatedmover model along a chain of path_corner nodes.
Structs ​
A single stop along a xen_flora_animatedmover's path, resolved from a path_corner entity.

