Class ParticleRendererFactory
Namespace: ValveResourceFormat.Renderer.Particles
Assembly: Renderer.dll
Builds the renderers a particle system draws through. These are the only particle functions that need a graphics backend, which is why they are created here rather than by the simulation.
csharp
public static class ParticleRendererFactoryInheritance
object ← ParticleRendererFactory
Methods
IsSupported(string)
Checks whether the given Source 2 class name is a supported renderer.
csharp
public static bool IsSupported(string className)Parameters
className string

