Namespace ValveResourceFormat.Renderer.Decals ​
Classes ​
| Name | Description |
|---|---|
| ProjectedDecalDefinition | What a projected decal looks like and how large it is. Register one with ProjectedDecalSystem.Register(ProjectedDecalDefinition). Whether its textures are files of their own or parts of an atlas only changes ProjectedDecalDefinition.TextureRect. |
| ProjectedDecalSystem | Decals projected onto whatever the resolved scene depth holds inside their box, such as bullet impacts. The boxes are binned with the tiled light culling, and one full screen pass walks the decals reaching each pixel, with every decal material and texture held on the GPU. |
Structs ​
| Name | Description |
|---|---|
| ProjectedDecalHandle | A decal placed with ProjectedDecalSystem, for removing it again. |
Enums ​
| Name | Description |
|---|---|
| ProjectedDecalBlendMode | How a projected decal is blended over what is under it. |

