Enum SceneLight.LightCost ​
Namespace: ValveResourceFormat.Renderer.SceneEnvironment
Assembly: Renderer.dll
Runtime cost of a light.
csharp
public enum SceneLight.LightCostFields ​
Static = 0
Light is free. The result is stored in lightmaps. Strength cannot be adjusted.
Stationary = 1
Light cannot move. Lightmap stores indirect bounce, and shadow mask. Strength can be adjusted at runtime.
Dynamic = 2
Light can be moved in the world.

